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This is my first attempt at exporting SDL and I seem to have blundered.  If I had ever tested it on any PC other than my own I'm sure it would have been caught in time...  Oh well.  I didn't really make much progress since the first version.

I get what you're saying about it seeming like a fishy executable since I didn't use any engine.  Dunno what can really be done about that other than using an engine (which I'd rather avoid -- I'm too dumb for object oriented programming and 20 levels of abstraction) or compiling to WebAssembly and letting people play in browser.  I'll keep it in mind for next time.