Halfway through Day 2 and while I'm not where I hoped I'd be, it's finally starting to look a lot more like the game I have in my head. Dynamic waves crash around you (walls) and you walk on ground that is sand colored, as the whole game is supposed to take place on small islands (think WaterWorld type setting). Required re-doing a lot of the base drawing code from the RL engine ironically enough, but now we're past that!