I spent the week before the jam trying to build out a basic Roguelike Vanilla Javascript one page engine. While it isn't finished, it had most of the basics I'd need to create a game this week. The premise for my game is actually going to be a formerly 20,000 word book I had started back in 2016. I feel like as a video game I'll be able to convey a lot of my ideas in a more structured manner than I could've in a novel, so really looking forward to implementing that into a game!
So far I've worked to enhance the "fog of war", as that was an aspect I was missing. After the first hour, I've got it implemented into the game to a level that's satisfactory.
So I'll call my first hour out of 168 a success so far! I think my next step will be to implement NPCs that can issue quests.
Basic NPC logic and spawning implemented, as seen below with the "C". Now I just need to figure out a way to ensure they aren't blocking passages/stairs.
Well, it's 10:40pm here and I stayed up until 3am to watch Dune Part 2 late last night. Calling it quits for Day 1, but I got NPCs to randomly walk around the map and a good list of names for them too. Plus I have one NPC spawned with a specific name to be the primary provider of the main quest, so pretty happy with progress so far. I also have a rudimentary tile system in place so I can quickly shift between ASCII and a tile based system if I have enough time later in the jam to fully flush that out.