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Derelict

A topic by NorthStateGames created Mar 02, 2024 Views: 141 Replies: 4
Viewing posts 1 to 5
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I spent the week before the jam trying to build out a basic Roguelike Vanilla Javascript one page engine. While it isn't finished, it had most of the basics I'd need to create a game this week. The premise for my game is actually going to be a formerly 20,000 word book I had started back in 2016. I feel like as a video game I'll be able to convey a lot of my ideas in a more structured manner than I could've in a novel, so really looking forward to implementing that into a game!

So far I've worked to enhance the "fog of war", as that was an aspect I was missing. After the first hour, I've got it implemented into the game to a level that's satisfactory.


So I'll call my first hour out of 168 a success so far! I think my next step will be to implement NPCs that can issue quests. 

Basic NPC logic and spawning implemented, as seen below with the "C". Now I just need to figure out a way to ensure they aren't blocking passages/stairs.


Well, it's 10:40pm here and I stayed up until 3am to watch Dune Part 2 late last night. Calling it quits for Day 1, but I got NPCs to randomly walk around the map and a good list of names for them too. Plus I have one NPC spawned with a specific name to be the primary provider of the main quest, so pretty happy with progress so far. I also have a rudimentary tile system in place so I can quickly shift between ASCII and a tile based system if I have enough time later in the jam to fully flush that out. 

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Halfway through Day 2 and while I'm not where I hoped I'd be, it's finally starting to look a lot more like the game I have in my head. Dynamic waves crash around you (walls) and you walk on ground that is sand colored, as the whole game is supposed to take place on small islands (think WaterWorld type setting). Required re-doing a lot of the base drawing code from the RL engine ironically enough, but now we're past that!


Been way behind because of work but I've chopped up the original design and have a path forward but will need to work diligently :/

Getting the real game feel in now, levels have meaning, still working on enemy variability and a final boss, so hoping to implement both of those aspects before submitting tomorrow. Thinking that audio will be too much of a stretch to incorporate though, so I've cut that and the tileset I was going to implement.

Mere minutes to spare but I was able to close the game loop and submit a finished game. While it has less content than I wanted, I'm glad I could get a complete gameplay loop and submit. Will definitely work on it post-jam and update with more enemy variability and lengthier gameplay. Good luck to everyone else!