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the blimp does not really feel satisfying to fly around. it's basically a static png

also, the bullets are too slow. you can easily outrun them while shooting them out, which is not good gamefeel imho

(+1)

Hey there,

We appreciate any feedback we can get! Thanks for taking some time to give the demo a try.

Bullet speed is influenced by the total stats of the ship that you're using and the crew members that it's loaded up with.

We'll probably be making tweaks to air travel time with the bullets before final release- there are also other weapon types like lasers that sidestep bullet travel time.

"It's basically a static png" is one of the things that different ships handle in different ways. Some 2D shooter games have animations for the player that make it look like the ship is banking left or right as the player moves up and down- we ended up deciding not to do that with this project, but we totally get why it might feel weird if your experience with this genre is rooted in games where that art choice was made.

Thanks again, cheers!