Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much for giving it a try.

You're not the first to compare it to Overgrowth. I've got to play through that sometime.


The ragdoll state's been through some pretty big changes this update since the player got a proper stand-up animation, so I'm still fine tuning the timing. You can dodge while knocked down, which isn't very intuitive and I need to explain better. Stomp also needs a better input - I have troubling executing it sometimes too, even though I programmed the damn thing.

The damage system isn't actually based on a numerical value like HP, which is why the sweep wasn't killing enemies you'd knocked down. But the idea of having to stick close to the orb to avoid a debuff of some sort, or maybe enemies that are scared of the light, is a solid idea.

I'm glad I was able to convey to you the complex emotions of naked women punching each other to death in the dark. 

I'd wish you luck in return, but from what I've seen of Cyberdome you hardly need it :p