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(1 edit)

This is art, I love it. 

(played about 40min)

The good:
-Combat reminds me a lot of Overgrowth, which is fun, and there if you ever need something for reference. (Although the meta of that game felt like throwing weapons and spamming drop kick)
-The way ragdolls react to impacts is really cool. 
-pause menu very cinematic and cool
-Love the way their eyes reflect light in the dark 
-Appreciate the tasteful censorship  
-Being executed by an enemy slapping my ass is very funny 

The less good:

-occasionally I get stuck in a loop of an enemy trying to execute me and me ragdolling over and over, but it could be I just don't know how to get up properly 

Other thoughts: 
-A fun game mode might be one where you have to stay near the orb because the darkness deals damage to you (with roaming orb) 
-the input for stomp was kinda tricky at first and didn't seem like it was landing some of the time, so I kinda preferred using sweep kick on downed enemies (although this did seem less effective at taking them out for good) 

I appreciate what you have here a lot

Naked women punching each other to death in the dark is an emotional journey I hope more can experience. >w<

Wishing you the best of luck!

Follow up:
-was using mouse and keyboard the whole time
-forgot to use lock on ever, mostly just used punch, roundhouse, sweep and stomp 
-when I tried to Launch Kick or Jump Launch (without lock on) I never managed to land it 

(+1)

Thank you so much for giving it a try.

You're not the first to compare it to Overgrowth. I've got to play through that sometime.


The ragdoll state's been through some pretty big changes this update since the player got a proper stand-up animation, so I'm still fine tuning the timing. You can dodge while knocked down, which isn't very intuitive and I need to explain better. Stomp also needs a better input - I have troubling executing it sometimes too, even though I programmed the damn thing.

The damage system isn't actually based on a numerical value like HP, which is why the sweep wasn't killing enemies you'd knocked down. But the idea of having to stick close to the orb to avoid a debuff of some sort, or maybe enemies that are scared of the light, is a solid idea.

I'm glad I was able to convey to you the complex emotions of naked women punching each other to death in the dark. 

I'd wish you luck in return, but from what I've seen of Cyberdome you hardly need it :p