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(+1)

The intro art is nice and the gameplay art deserves to be on the same level. Its biggest need right now is lighting. If it was my call I’d first experiment with dynamic lighting (maybe 3D level so you can use conventional lights and shadowcasters and keep the top down orthogonal cam).

Thought I was about to juke an enemy but still got attacked with a gap slightly longer than the enemy’s arms.

I eventually died and the restart took me all the way back to the start of the intro. Didn’t like that.

Gave it another go. The bucket I initially thought is a plate armor chest, lol.

When I couldn’t pick up the knife in the kitchen I had the first thought to check for an inventory and for some reason I had a better starter loadout than doomguy. Took 6 shells to find the cake, screw the other girls, are they even in there somewhere?

Thanks for playing and the detailed feedback! I'll definitely look into the lighting, and see about fixing the collisions on the ghoul's grab. As for the restart and the free guns and ammo, They're jsut for the demo day. The other girls aren't actually in the game yet, I plan to make branching event routes where they can either be saved or left to die (or killed).