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(+2)

Great game structure, I really like how skills offer different paths through the story! I wish there were more bonus scenes, routes or other goodies associated with the skills to really give players a big reason to try different playthroughs. With a project this impressively vast that's not possible in the given time frame, which I think you've mentioned in the post-game screen, but maybe this game can be worth expanding a bit beyond the jam.

Awesome work with the interface, menus and all sorts of details associated with them. Everything feels very proficiently put together. The one thing I can suggest is color-coding or otherwise separating the tags according to what they are in the dialogue choice boxes. I was confusing skill and ability names with information tags, and they sort of have different roles and meanings. The narrative was fun as always and I like how your skills define your character. I enjoyed exploring the environments and interacting with everyone, and I appreciated the final scene where you can say goodbye to everyone.

I like the departure from your regular setting choice, and it was fun to see how your preferences translate into a fantasy world. A human is going through a hypnotic transformation and gaining new powers, and there's plenty of lizard people around, but it's all contextualized and presented in a whole new way!

(+1)

Thank you! I didn't want to do sci-fi for a fourth year in a row, haha. The colour-coding is definitely a good idea, I'll keep that in mind for the future. This is a project I might want to flesh out a little more given time, because this did not end up achieving the planned scope.