I played in cultist difficulty, I was defeated when I take a plunge in a hole full of enemies, I like the difficulty and how fast paced the combat is, but returning to the beginning of the level was a turn off, I think it should have a checkpoint system. Also the kick is very weak, not worth it, melee should be a high risk/high reward, specially when enemies are able to melt your life in seconds.
Looks promising, keep the good work.