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Heyo! I know the rating period hasn't begun yet, but I'll come back around to rate this then! I just got to a good stopping point, so I'll go ahead and start with my overall thoughts!

I'll have to be a bit blunt for a moment and admit that I find this game a bit pretentious. It's got a lot of random dark imagery thrown about, but so far it's not promising any especially compelling narrative to me. The characters speak in a bit of an awkward manner, and while I am somewhat curious about James and the girl he's looking for, I haven't been given much reason to care about James as a character.  The dying wife plot with Sarah and Billy is pretty tragic from a straightforward perspective, but the way the characters are presented doesn't give me much reason to actually care about them; Billy is just a consistently rude old man who only seems to care about gun violence, and Sarah seems to be intentionally dull as a character, but as a result it's really hard for me to get invested in their personal struggle at all. James doesn't fill that void much better as a protagonist. The presentation is intentionally vague, but it ends up becoming confusing to me, rather than intriguing.

The visual presentation is pretty great for the most part. It's not exactly my style, but everything looks really good. The MP4s displaying seemingly random iconography at random times are both a bit jarring and noticeably blurrier than the base game itself, and I find most of the battle animations to be way too long, but otherwise the graphics are very well executed and appealing.

As for the combat, currently it's not introducing any interesting hook, and while I understand I'm relatively early in, only having access to brute force attacks and a self heal makes me not very eager to fight enemies. As I leveled up I eventually got a neat Reflect skill which seems pretty interesting, but that alone isn't enough to get me engaged in combat. With the party members for the two fights I had them the game was quite a bit more fun, although it remained pretty brutal in difficulty and really felt like I had to get lucky with enemies not targeting the same guy three times in a row with the same attack.

Overall Fun: 2/5 - The combat was a little below average for an RPG and exploration and story weren't huge highlights, but outside the game's general vague vibes, it was mostly poor encounter design that bogged down my experience; with so few options in combat and only one party member, enemies like Euthanasia and the fish dudes would completely stun lock me for several turns at a time, with my only hope for victory being luck. With so few options in combat, I'm not compelled to fight enemies either, so I was probably underleveled.

Controls/UI: 2/5 - While the controls themselves are just normal RPG Maker controls, the use of vague terminology like "PH" and "Swagger" adds unnecessary friction to understanding the effects of items and abilities, leading to me docking points. Gauges in battle are cramped and overlap each other, and the pictures when obtaining a new card also overlap with text boxes and just generally need a bit of restructuring.

Art: 4/5 - Very good art! Subjectively it's not to my specific sensibilities, but it all looks very well made and it's clear this is where most of the work went.

Sound/Music: 2/5 - The music was pretty good, but I have to dock huge points for that random Nirvana remix in chapter 2. Unless you actually got the rights to Smells Like Teen Spirit, I would say that's downright unacceptable. Otherwise, my main critiques are that the loop points aren't set for the tracks so they'll fade out and then start playing again a few seconds later rather than properly looping. There were also a couple stock RPG Maker sounds that could stand to be replaced.

I also did write live playthrough notes as I went which I couldn't really find a decent way to include here, but I'd be happy to come up with a way to get them to you if you'd like. Thank you for reading!

(2 edits)

The MP4s displaying seemingly random iconography at random times are both a bit jarring and noticeably blurrier than the base game itself. 

They unfortunately have to be to not bloat the size to unreasonable proportions. Still working on alternating paths for chapter one, sections you get depending on your choices, and its above 1 gig. The cutscenes are by far the element that takes up the most space. 

Overall Fun: 2/5 - The combat was a little below average for an RPG and exploration and story weren't huge highlights, but outside the game's general vague vibes, it was mostly poor encounter design that bogged down my experience; with so few options in combat and only one party member, enemies like Euthanasia and the fish dudes would completely stun lock me for several turns at a time, with my only hope for victory being luck.

Equipment management is important, you get a card nullifying the stunlock ability right before the battle, equipping it makes the battle a breeze. It is there to force you to learn to change out the equipment to adjust to different battles. Same with the moods you get straight before the fish, so you neither need to grind nor get lucky if you are willing to experiment a little. 

Spelling things out is boring, but all elements of the story are explained and explored, but it will take some effort on the part of the player. 

 With so few options in combat, I'm not compelled to fight enemies either, so I was probably underleveled.

Think you have barely gotten past the tutorial, combat gets more advanced as the game progresses. Story progresses with time, it all fits together and gets answered.

Controls/UI: 2/5 - While the controls themselves are just normal RPG Maker controls, the use of vague terminology like "PH" and "Swagger" adds unnecessary friction to understanding the effects of items and abilities, leading to me docking points. Gauges in battle are cramped and overlap each other, and the pictures when obtaining a new card also overlap with text boxes and just generally need a bit of restructuring.

Some work to get done here for sure, the terminology is related to the story and makes sense in time, if you are willing to head deeper. This is a 8+ hour game and still growing. 

Art: 4/5 - Very good art! Subjectively it's not to my specific sensibilities, but it all looks very well made and it's clear this is where most of the work went.

Sound/Music: 2/5 - The music was pretty good, but I have to dock huge points for that random Nirvana remix in chapter 2. Unless you actually got the rights to Smells Like Teen Spirit.

A cover is not the same as a remix , there is no sampled material at all. 

I suspect this may not be for you though, good luck in the future!

Just to touch on that last bit, a cover is still a severe violation of copyright law. If your game has other covers in it, I would strongly advise you replace them; that's a C&D just waiting to happen!

Different key, changed lyrics, changed melodies, it is a finicky field. You want it recognizable but not close enough to the original ;  ). 

There is one other cover in there, particularly one for house of the rising sun, where copyright has faded with time. 

Also there are laws concerning parody music and satire which complicates things, its not exactly clearcut, and you know, this is clearly a parody of u drive me crazy by waldos people a song whhich may or may not  have been inspired by a certain riff. In case you are curious there are also copyright stuff you can run things through when it comes to audio, youtube probably being the most used one these days. If I ever get a real complaint, I would probably get the mechanical license, which is a whole lot different from a normal one.