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(2 edits)

The MP4s displaying seemingly random iconography at random times are both a bit jarring and noticeably blurrier than the base game itself. 

They unfortunately have to be to not bloat the size to unreasonable proportions. Still working on alternating paths for chapter one, sections you get depending on your choices, and its above 1 gig. The cutscenes are by far the element that takes up the most space. 

Overall Fun: 2/5 - The combat was a little below average for an RPG and exploration and story weren't huge highlights, but outside the game's general vague vibes, it was mostly poor encounter design that bogged down my experience; with so few options in combat and only one party member, enemies like Euthanasia and the fish dudes would completely stun lock me for several turns at a time, with my only hope for victory being luck.

Equipment management is important, you get a card nullifying the stunlock ability right before the battle, equipping it makes the battle a breeze. It is there to force you to learn to change out the equipment to adjust to different battles. Same with the moods you get straight before the fish, so you neither need to grind nor get lucky if you are willing to experiment a little. 

Spelling things out is boring, but all elements of the story are explained and explored, but it will take some effort on the part of the player. 

 With so few options in combat, I'm not compelled to fight enemies either, so I was probably underleveled.

Think you have barely gotten past the tutorial, combat gets more advanced as the game progresses. Story progresses with time, it all fits together and gets answered.

Controls/UI: 2/5 - While the controls themselves are just normal RPG Maker controls, the use of vague terminology like "PH" and "Swagger" adds unnecessary friction to understanding the effects of items and abilities, leading to me docking points. Gauges in battle are cramped and overlap each other, and the pictures when obtaining a new card also overlap with text boxes and just generally need a bit of restructuring.

Some work to get done here for sure, the terminology is related to the story and makes sense in time, if you are willing to head deeper. This is a 8+ hour game and still growing. 

Art: 4/5 - Very good art! Subjectively it's not to my specific sensibilities, but it all looks very well made and it's clear this is where most of the work went.

Sound/Music: 2/5 - The music was pretty good, but I have to dock huge points for that random Nirvana remix in chapter 2. Unless you actually got the rights to Smells Like Teen Spirit.

A cover is not the same as a remix , there is no sampled material at all. 

I suspect this may not be for you though, good luck in the future!

Just to touch on that last bit, a cover is still a severe violation of copyright law. If your game has other covers in it, I would strongly advise you replace them; that's a C&D just waiting to happen!

Different key, changed lyrics, changed melodies, it is a finicky field. You want it recognizable but not close enough to the original ;  ). 

There is one other cover in there, particularly one for house of the rising sun, where copyright has faded with time. 

Also there are laws concerning parody music and satire which complicates things, its not exactly clearcut, and you know, this is clearly a parody of u drive me crazy by waldos people a song whhich may or may not  have been inspired by a certain riff. In case you are curious there are also copyright stuff you can run things through when it comes to audio, youtube probably being the most used one these days. If I ever get a real complaint, I would probably get the mechanical license, which is a whole lot different from a normal one.