I see, you also missed the launcher. (Or played in browser?) It is mostly all there: Multiplayer, game speed adjustment ("sloth") and the option to pick a more complex (difficult) coven. I recommend Pumpkins or Dropship&Mech. Naturally I have more involved designs in mind, only they need yet to be implemented…
Loved the music. IDK if you made it yourself, but it's all a solid 8/10. I would look up at least one of the tracks on youtube to listen to again.
https://www.youtube.com/watch?v=PIAfb1umTvo
I kind of miss managing resources.
The King has the ability "Deplete 1" which sacrifices 1 Circle in exchange for a temporary boost in production. This is the current idea of an exhaustible resource in the game. Your comment reminded me – very early I had a similar idea for that which has now become Artifacts: It was supposed to be like a "stockpile of weapons" that would hence be consumed after some amount of troops made with it. Adding that to the game now, so boosted troops are in limited supply and feel more precious.
Thank you for playing and all the thoughts!