I played this for about an hour and it was really fun. I was a little confused at first, but once I figured out I could click on the spawn circles, it all clicked. I felt myself falling into my old AOE2 hotkey habits, which was really nice.
Here some comments feedback:
- I liked the graphics. I know people will cry about the typical things but I think it's kind of charming, and sells the feeling of a summoning tons of weird shit.
- It's hard to tell what makes a unit special, so I feel like I'm doing what I did in AOE2 as a kid, which is make big balls of templar knights and march them all over the map. When I played AOE2 as an adult, this was a whole lot less fun, and I wanted to be doing more tactical things like false charges, getting the high ground, flanking etc. That's hard to do when I'm limited to 2 units.
I think expanding the coven size to 3 units types would help. Also giving units activated abilites would help a ton to make them feel unique
- Loved the music. IDK if you made it yourself, but it's all a solid 8/10. I would look up at least one of the tracks on youtube to listen to again.
- It wouldn't hurt to speed everything up by 2x. At least right now, I didn't feel like I needed to micromanage anything that badly, so there was time where I just stood around waiting.
- This goes into my next comment, which is I kind of miss managing resources. I do feel most RTS go overboard with it, but just something to keep the summoning circles wouldn't be horrible. Soul chunks or something like that.
- Pretty obvious but multiplayer would be pretty awesome. This would be super cool as a drop in .io game style thing, where people constantly are taking or losing covens.
Anyways, that's all I can think of right now. It was really good, I hope you keep working on it!