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I played this for about an hour and it was really fun. I was a little confused at first, but once I figured out I could click on the spawn circles, it all clicked.  I felt myself falling into my old AOE2 hotkey habits, which was really nice.

Here some comments feedback:

- I liked the graphics.  I know people will cry about the typical things but I think it's kind of charming, and sells the feeling of a summoning tons of weird shit.

- It's hard to tell what makes a unit special, so I feel like I'm doing what I did in AOE2 as a kid, which is make big balls of templar knights and march them all over the map. When I played AOE2 as an adult, this was a whole lot less fun, and I wanted to be doing more tactical things like false charges, getting the high ground, flanking etc.  That's hard to do when I'm limited to 2 units.

I think expanding the coven size to 3 units types would help.  Also giving units activated abilites would help a ton to make them feel unique

- Loved the music.  IDK if you made it yourself, but it's all a solid 8/10.  I would look up at least one of the tracks on youtube to listen to again.

- It wouldn't hurt to speed everything up by 2x.  At least right now, I didn't feel like I needed to micromanage anything that badly, so there was time where I just stood around waiting.

- This goes into my next comment, which is I kind of miss managing resources.  I do feel most RTS go overboard with it, but just something to keep the summoning circles wouldn't be horrible.  Soul chunks or something like that.

- Pretty obvious but multiplayer would be pretty awesome.  This would be super cool as a drop in .io game style thing, where people constantly are taking or losing covens.

Anyways, that's all I can think of right now.  It was really good, I hope you keep working on it!

I see, you also missed the launcher. (Or played in browser?) It is mostly all there: Multiplayer, game speed adjustment ("sloth") and the option to pick a more complex (difficult) coven. I recommend Pumpkins or Dropship&Mech. Naturally I have more involved designs in mind, only they need yet to be implemented…

Loved the music.  IDK if you made it yourself, but it's all a solid 8/10.  I would look up at least one of the tracks on youtube to listen to again.

https://www.youtube.com/watch?v=PIAfb1umTvo

I kind of miss managing resources.

The King has the ability "Deplete 1" which sacrifices 1 Circle in exchange for a temporary boost in production. This is the current idea of an exhaustible resource in the game. Your comment reminded me – very early I had a similar idea for that which has now become Artifacts: It was supposed to be like a "stockpile of weapons" that would hence be consumed after some amount of troops made with it. Adding that to the game now, so boosted troops are in limited supply and feel more precious.

Thank you for playing and all the thoughts!