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(3 edits)

Thank's a lot for playing the demo!

>I'm not sure about the sim-ese language

Yup, it's supposed to be exactly that, since I'm trying to remake a 20 year old rpg sims game. Though VA is still not set in stone, I'm just trying stuff out to see what works and what doesn't. 

>Poor grammar: "So whats your game is about?" better as: "So what's your game about?"

That's really odd. It's "What's" in the game resources, but for some reason the apostrophe is not being rendered. May be an issue with the font lacking a glyph for an apostrophe, I'll have to look into that. Thanks for the report!

>I think experienced dialogue should be removed after I go through it. I got to the congratulations screen by just spamming a talk prompt that seemed to move the bar further into the red.

This seems to be a common complaint. While the "farming" is kinda intentional this demo - I'll definitely have to look into removing/altering it for future versions.

>The 'I like you' / 'I hate you' binary setup feels too simple

There are 5 stages actually, "neutral", "positive", "friend/lover", "enemy", "nemesis". The "Do you like/hate me" question is more of a "condition check" dialogue option. The main gauge for affinity is the bar and little face icon between the character screen part and the player options screen part. But I get what you're saying. While I don't think I will alter the dialogue screen - I think you're right about it being too binary. I'll think about something to let the player know his relationship with a certain character and add a bit more "flair" to it.