I'm not sure about the sim-ese language. I might lean more towards a Golden Sun esque dialogue sound when the text scrolls.
lmao ok I just got a very satisfied "sneed" and now I'm warming up to it. But people not in the joke might be confused.
Poor grammar: "So whats your game is about?" better as: "So what's your game about?"
>java
I think experienced dialogue should be removed after I go through it. I got to the congratulations screen by just spamming a talk prompt that seemed to move the bar further into the red.
Curious where you go from here! The basics seem nice but I think for it to be worthwhile there needs to be more. The 'I like you' / 'I hate you' binary setup feels too simple. There should be more ways to measure how an NPC feels in a conversation. This makes me think about the Oblivion talking minigame. I'm not saying that's the end all be all of amazing video game conversation, but it was unique. I also couldn't tell how much the dialogue options branched based on how the NPC felt, I think that will be crucial to have the necessary depth.