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(+1)

As others have said, great music, and for the most part great sound design as well – and that tiny ocean should be an easy fix! The accessibility is perfect, though with RenPy having self-voicing built in, hopefully that did not take up too much of your time.

The speech is what it is, not much you can do there. That said, for any player confused about how to change or adjust the voice used, press windows+r and type in: %windir%\sysWOW64\speech\SpeechUX\SAPI.cpl

The gameplay is alright so far, exactly what you’d expect out of a visual novel. The examine and move menus remind me of old text adventures, and I look forward to future chapters, which will no doubt add countless items we will need to combine in ways both reasonable and completely wrong. :P However, I found having to re-open the Examine menu every single time annoying, so it would be lovely if the game kept track of where you were. I still think that even with the limitations of visual novels, the lines still could have been longer.

The writing is alright, but not without mistakes. If you decide to continue with the project, I recommend you take the time to proofread it and catch the awkward phrasing and first and second person mixups here and there. Make sure to read the text aloud; you’ll catch a lot more mistakes that way!

(+2)

Thank you for your in-depth feedback! All the things you mentioned are good points and fairly easy to implement and I'll keep them in mind when working on the full release!