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I'm a sucker for moody, luminous black and white, so you had me from the jump with this, but the execution was excellent too! I really loved the idea of the storyteller as a framing device for the story of a card battler, and the strip element was a fun addition, and the twist was a perfect finish. I did blow through the game pretty easily, but it was so enjoyable I didn't mind not having much challenge. If I were going to try to make it harder I might make the player choose between an attack or healing boost for each card after a win instead of getting both, or maybe make that a hard mode or something. It was neat too that not only were the encounters randomized, there were more than just one playthrough's worth, so I got to see new ones on a replay. Really nice touch, especially for a jam game. Also Lumberjill and I are meant to be and no one will tell me otherwise.

I also really enjoyed that you can attack party members and heal enemies, even though there's no benefit to doing it (or at least I couldn't find one while experimenting). I feel like there could be fun secret things to find with that, but it would complicate the systems pretty quickly. Great work all around!