Thanks for giving the compliment and some comment or suggestions on the current game!
I spent some time reading them and fixing some of the mentioned bugs.
Here's my thoughts on some of the comments.
The green will only enter aggressive state when its bar is filled over specific ratio.
The bar can be filled by being triggered to fall down from ceiling or being touch.
Also the bar filling speed will change based on the player exposure level.
So player is safer with full cloth and low desire, and more danger when naked (Make them faster in aggressive).
When first designing the food consumption effect, i let some food like fruits to be able to reduce thirsty as well
since i though it would feel more realistic.
The different between hungry speed and thirsty speed is also based on similar thoughts.
Maybe it still need some more adjustments to balance the setting.
To make the exploration journey in the shopping street less troublesome, I have come up an idea.
Once you have entered a building, the front door of it will change to the open state if looking from outside.
There are no particular reason using extra key to let player stand up.
It is some key assigned during testing in the very early version says v0.0.1.
After that the button setting has remain till now.
I agree that using existing button like jump button would be less confuse.
The reason I choose F as the main interact button is mostly affected by a meme "Press F to pay respect" : D
I would like to add a skipping option on some animations too.
Yeah, both standing and crouching can triggers stamina recover acceleration.
So player just need to idle to get buff without further input.