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(+1)

Thanks for giving the compliment and some comment or suggestions on the current game!
I spent some time reading them and fixing some of the mentioned bugs.
Here's my thoughts on some of the comments.

The green will only enter aggressive state when its bar is filled over specific ratio.
The bar can be filled by being triggered to fall down from ceiling or being touch.
Also the bar filling speed will change based on the player exposure level.
So player is safer with full cloth and low desire, and more danger when naked (Make them faster in aggressive).

When first designing the food consumption effect, i let some food like fruits to be able to reduce thirsty as well
since i though it would feel more realistic.
The different between hungry speed and thirsty speed is also based on similar thoughts.
Maybe it still need some more adjustments to balance the setting.

To make the exploration journey in the shopping street less troublesome, I have come up an idea.
Once you have entered a building, the front door of it will change to the open state if looking from outside.

There are no particular reason using extra key to let player stand up.
It is some key assigned during testing in the very early version says v0.0.1.
After that the button setting has remain till now.
I agree that using existing button like jump button would be less confuse.

The reason I choose F as the main interact button is mostly affected by a meme "Press F to pay respect" : D

I would like to add a skipping option on some animations too.

Yeah, both standing and crouching can triggers stamina recover acceleration.
So player just need to idle to get buff without further input.

(2 edits)

Thank you! :D

So player is safer with full cloth and low desire, and more danger when naked

Hmmmm… I must admit the character was in heat and the alertness bar barely moved (but moved nonetheless :)) - maybe I confuse “heat” and “desire” bars? I must admit I didn’t figure out what was that needle near it showing, always was around the middle. I didn’t check depending on the clothes (most likely character was always at least partially dressed), will try asap :)

(3 edits)

Tested: Nope, standing nude right in the slime barely alerts it. Played for several in-game days walking around without clothes (socks+boots+glasses) and slimes still barely react unless fall from the ceiling.

.27. It takes quite some time between pressing “Continue” and showing the main menu. Feels like the game frozen. It’s ok to take time to load stuff :) But showing “Loading” screen might be more user-frienly :)

.28. Wolf in the park now became pretty weak opponent, doesn’t seem to attack unless character is in heat. Otherwise just need to stand back to it for some time until it decides to jump.

.29. When wolf is hiding in the bushes its eyes are shining through character model.

.30. It seems like you’ve got the same cursed bug of Unity’s AudioMixer - the first frame of the game the settings aren’t loaded, which results that if you have music off or on low volume - it’ll play 100% at first 1/50th of a second and then dim down. I remember I’ve had to do some trick to get it work right, but don’t remember which one - I’m almost sure it was a “standard solution” Unity forums know about. [EDIT: Remembered what I did: set initial volume to zero in Mixer’s settings, and then applied proper volume when settings are loaded]

.31. Somehow lost all collected silver coins. Copper ones and paper money stayed, no sliver ones, though I definitely remember picking some. Tried to reproduce (suspected they don’t get saved in a savegame) didn’t manage to. Could they somehow turn into copper coins when reached 20? Because I don’t remember collecting 40 copper coins, should be roughly 20+20 copper and silver.

.32. Sometimes (after searching some object?) can’t enter pause menu by pressing ESC - need to press it twice (most likely “once to cancel some state which ended but not graciously, second time to open pause).

.33. This run I often see “points” floating around the screen at random places, where they don’t make sense. E.g. hitting a goatman, but damage jumps on the other side of the screen (if goatman goes beyond the screen?), or a slime swallowed and ate some object and +10 healing popped up on the screen (together with sound) but no slime is visible.

Screenshot of bug with table behind the door (#8 from previous post)

Screenshot of bug with slime stuck under the rubble (#23 from previous post - this time purple slime)

(+1)

Thanks!
I have fixed some of the bugs you mentioned like the door at #8 and the wolf eye lighting at #29.
Also really thanks for the help on the Audio Mixer issue, it already confuse me for quite a long time and i finally fixed the bug.
I will also make some adjustment to the slime and wolf to make them more balanced in general circumstance.
For the last one, one of the slime spawn points is set under that obstacle on purpose, as a little joke :D

Ping about new feedback below :)