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(+1)

There is so much to love here - the inclusion of movement, the room-position-as-turn-order, wow.

My only problem with this is that it is so far afield of what a TTRPG experience is that I don't understand how this will fulfill the remit of the jam - I don't see how this will onramp new players at all. 

I think this is pretty amazing in terms of pushing the limits of what TTRPGs can be but I don't think it's a good way of introducing a new player to what they typically are.

It has absolutely made me want to see the larger project tho.

(+2)

I think it depends on how we define tabletop role-playing. I know that sitting and talking (with or without dices and with or without a GM) isn't the same as playing a role on stage, but the idea of "playing a role" seems close to me. The experience is physically different, but the group improvisation exercise is there and it was what I wanted to highlight.

Maybe it's a good way of introducing a new player of a precise audience to what they can be :) Anyway I sure need to develop this game a little more, even if the main thing is here. Thanks for your comment!