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(1 edit) (+1)

The writing, voice acting, and audio design are great, they really set the atmosphere and pulled me into the story! The gameplay is not as interesting and well-developed as the other aspects, but I know in a game jam you have to stay simple to finish in time. Hopefully after the jam you can add more variety and complexity to the quests, and more opportunity to use the instruments to solve puzzles or challenge mini-bosses. Overall very well done, and kudos for using real voice actors!

By the way, the gamepad controls mostly worked for me in the browser, using Firefox on Windows with a Logitech F310 gamepad. The only things that didn't work were the LT and RT controls, nothing happened when I pressed them, so I had to use the keyboard to play instruments 3 and 4. (Update: The LT and RT controls worked correctly with the Windows download.) It's not a big deal, I only mention it in case it helps you debug. :)

Thanks for the detailed feedback :)

In terms of the gameplay, I agree with you that it could be more interesting - we did have some more ideas, but it was the first time for me (/us) to develop a game that only uses audio feedback, so quite some time went into figuring out how to make the gameplay work, especially not getting lost.

For me, gamepad controls are mixed up on the web (using a PS Dualsense, in Firefox), in my case LB / RB as well as Square<->Cross. I think the issue has to do with Godot's Web export, I guess it would be too much effort for me to fix these. Thank you for testing this, though!