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Thank you for the detailed feedback! I'm glad you enjoyed the presentation. It's true that the game is more VN than point-and-click adventure, and that the adventure elements mostly exist to add texture.

There's a simple reason for the lack of puzzles: I ran out of time. That's also why the story resolves a little too easily in the end, and why there just isn't enough space to really build the cultists up as a threat. I wanted there to be more cursed items around town, which would've helped with those two issues, but, well, game jams. If I end up going back to this, that'll be an area I'll work on.

Thanks for checking it out!