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(+2)

I really liked the concept and the atmosphere! The story was very touching and sad at moments. But, the dialogue often ruined the mood for me, especially the childish insults and arguments between Dr. Charon and Hades. It's possible for a story to mix humor with seriousness, but it requires more subtlety and care.

If you plan to keep working on the game, I think the biggest area to focus on is accessibility. Like other people reported, neither the browser version nor the Windows version worked with NVDA, so many blind players would not be able to enjoy the game. I did not get a chance to test with JAWS, and I did not test the ping feature, so I can't comment on those.

The second thing I'd work on is adding more complexity and variety to the quests. Right now they all feel the same, everything is waiting for you in the garden every time, and you don't even need to remember or think about which ingredients to use. Maybe you need to go to the forest to find some ingredients, or solve a puzzle or trade with someone to learn a recipe, or experiment to find the right combination of ingredients, or have Cooking Mama-style minigames for brewing the potions.

This game concept has a lot of potential, and with some more work it could be a really interesting and heartfelt game!

(+2)

Thank you for providing such thoughtful feedback! I agree that the quests could have been more complex! While we ran out of time, I think as the team's producer, I could have recommended decreasing it to 2 recipes that were more complex instead of 3 similar ones. I mentioned this is another comment, but I definitely need to research more about JAWS vs. NVDA. We'll definitely continue learning and use all the feedback to create more accessible games!