Solid roguelike, would mindlessly play until I got to triple digit hours on.
- There needs to be something to differentiate stage numbers. I would shocked when I was suddenly at 2-1 and getting to the final "boss" felt anticlimatic. Possibly add different backgrounds & music to the worlds?
- The font was hard to read in some places. D & O were very similar at a glance.
- There is a bunch of terminology that isn't really explained on skills. Most roguelikes I've seen like Monster Train will have additional popups explaining keywords or mechanics. Even a glossary would've been nice to have.
- It may have been due to my build, but there were moments in the final battle where there would be one or two cards left and both of us were just end turn-ing repeatedly because we couldn't get a suitable card. This would absolutely be a situation to "fake" the card chances, just to keep the battle moving.