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The visuals here are very unique, I like them a lot! Sound design was great, though a bit quiet without music. I'm amazed there's a tutorial, that's rare to see in jams.

Difficulty takes a massive spike suddenly, not sure if that's how it's designed or if my choices somehow decided how strong the enemy got. I also wish the upgrades and swaps were a little more descriptive, but they were well made regardless. I also wish there was some more variety for enemies, even one more or a pallete swap would be great.

That aside, it's super polished and fun. It's not what I'd usually pick to play but surprisingly I enjoyed it plenty! Maybe I do like this kind of game and just didn't know it ^^ a very solid entry!

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Thanks! Yeah, I figured with the gameplay being a little more on the experimental side, a tutorial would be worth the investment. Don't worry you weren't doing anything wrong regarding the difficulty spike - just a biproduct of me not having more time to fine tune the encounters I'm afraid.

I'm glad you enjoyed it!