Thanks for playing!
>combat
In tier 1 and up to the Maxotaur fight the game is very melee focused, then it shifts to a bit of a back and forth between melee and ranged combat so the feel definitely changes. Tier 1 feels a little repetitive atm, but I'm thinking of adding different CROWDS with other weapons to maybe mix things up. (or more stage hazards like explosive barrels to kick at enemies) Also considering making the counter on legionnaire a bit faster/more useful.
>garage system is intimidate
for sure, I looking into ways to introduce it gradually but it's definitely a lot upfront.
>story
<3 ty! A lot of it probably doesn't make sense, but it means a lot.
>issues:
All very good points, definitely on the todo.
Fixing the player damage issue might be a matter of managing expectations, since it's hard to raise max_energy early on, most of your investment would be in max_hp so you can keep fighting longer even without healing or paying for full repairs. (I might just make the energy bar a lot smaller)
Thanks again!