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(1 edit) (+1)

Really enjoying it, but we need more radioactive capsules, I can't have Kerfus and E*** at the same time because there is only one to my knowledge. Maybe add an outlet to the vent room/panic room? The physics on the coffee pots cord doesn't follow well when being dragged, so being able to fully retract it until I'm ready to plug it in would be nice as you can already do that for a few other appliances. The Rozital hole event with the laser might be better if you put a sort of laser safety guard that protrudes down the hole for a good 10-30 feet or so that then opens up to a bare laser, because the event doesn't give you a lot of time to experiment due to the projectiles flying at you, so I found myself running straight into the beam or being skittish and falling into it for 2 days irl trying to figure it out. Had someone not told me, I would never have tried to fall down the side of the hole, so my suggestion is to change the design to give a bit more of an environmental  like guidance as to what you're supposed to do, with the laser guard protecting the player running frantically into the well until they fall in enough to see you can go down there then as they fall have the laser open up and become a threat to maneuver around.

you can retract the cord

(+1)

By retract, I meant fully where the cord stays within the object. Some appliances like Kerfus for example will have their cord fully disappear when you click retract, while others like the microwave will just cause the cord to zip close to it then fall back to the floor. I would prefer the former over the later because the physics on the cords aren't really good, they tend to get stuck in the floor so I'm constantly carrying my stuff, having to set it down, retract the cord, pick it up and do this until I get to where I need to be so the options are improve the physics, or what I think would be easier would be to just implement the toggle feature that Kerfus and the drone have already for their cords for the rest of the appliances.