Share your thoughts, ideas and feedback in this topic regarding 07 update.
Gather unknown signals from deep, silent space · By
I love it so far! (ignoring the obvious bugs ofcourse)
The new base is amazing and terrible at the same time, just the perfect environment to get paranoid and spooked in.
I can't wait to see what else will come in the future, even though I probably haven't seen more than 20% of the content of 0.7.0a yet, I already feel impatient and excited for the next big update to come!
At the same time, after seeing a video of the old base, I kind of felt slightly homesick. Even though it wasn't as cool as the new one, it felt like home in comparison.
Please keep this amazing work up, VOTV is one of the very few indie games that actually got that special something that makes it an amazing game!
I love the new base, massive improvement from the last. One criticism I have is with the tower: I wish there was a way to check it like the transformers. The tower always catches me right before midnight XD
I also would like to touch on the elevator because it's horrendously slow, although I personally could go either way on it since I don't use it very often
The issue with stacking objects in votv is that all items are kinda "unique", some objects carry too much unique variables like Float values, strings etc, so i cant use Minecraft method of stacking. I can mark some items unstackable like batteries, paper, labeled items etc, and keep food and trash stackable.
And no, it displays the volume of one item, i will implement this in the next patch or smth
Speaking of stacking, a possible workaround (and general upgrade), specifically for food would be to create object variants for food at different "bite remaining" levels. A good start would be same model, lower weight, to make opened containers distinguishable from unopened ones. I'm not sure how your game handles items, but a variant variable (from which weight and mesh/model are derived) would be perfect for this.
Let me know your thoughts, i'd love to contribute.
Hey mrdrnose! Been loving your game and following it for well over a year now and really enjoying it.
I think v0.7 is a great start with the base changes, making it feel like an actual base with lots of stuff you can do within it, and how creepy it can be sometimes.
(Spoilery territory warning?) I'm hopeful that in the next patches though, that we begin working on some more scares! There aren't as many entities in the game as I originally had thought and got a little saddened by that.
I hope we can have more hostile creatures that roam and try to get into the base, and of course, some overall 0.7 bugfixes as well! I had some issues with Omega Kerfus not repairing servers and having to use 'Baby Kerfus' for that! And of course some pathfinding issues, but I'm sure that'll get sorted out in the next small hotfixes or next big patch.
(Unrelated?) Reading lots of negative stuff lately that from an outsider I don't quite understand. I really, really hope these people aren't getting to you and that you can continue to work on this awesome game.
Off to go hunt more signals!
In fact, I do not know what really worthwhile could be offered, which Nose itself would not have thought of.
1) Binoculars with the ability to upgrade to night vision glasses? or with a thermal imager.
2) A pair of oddly shaped trees to be scary and paranoid.
3) The ability to wash the textures of the shower and other objects of the base.
4) An event where water will drip from the shower. Fix it with a wrench.
5) My ideas are not particularly cool, I rather wrote them without thinking, let's be honest, only the author knows what is needed and what is not, maybe then I will write something really useful.
Sort of feel like I'm inserting, myself into this, but I would LOVE more big and interesting events like the ones in story mode in endless mode, mainly stuff to do with the Arirals in infinite mode. I love the Arirals, as well as the other aliens, and would love to see more of them in infinite mode!
just realized i downloaded version 6 but kept playing version 5 on accident, was wondering why my kerfur's outlet was busted lmfao. everything is great so far! just got spooked by the funny triangles trying to get me outside on day 12.
one big complaint, the windows in the base aren't scrubbable and it's driving me nuts with how grimy they are. MRDRNOSE PLZ FIX!!!! D:
I really liked update 07, the base is great and has great potential for a variety of ideas and scripts.
I would like to share my ideas for future events: 1. Arrival of an intern (at the late stage of the game or in the middle of it, Dr. Bao sends a letter about the imminent arrival of an intern/assistant for us. A few days later in the evening (at the same time as we arrived at the base), we receive a letter asking us to meet the newcomer at the checkpoint. We we run there and, with the help of evidence, find out the fate of the missing person (he is dead in any case.) That is, we find traces, his scattered things, and later what is left of him. 2.Arrival of the inspector. One day, someone from above sends a inspector to us (I see him as a typical G-man). He comes/arrives through the checkpoint and silently begins to explore the base, while talking on the phone. During this event, all other events should be disabled. 3.Limbo. Just a "Groundhog Day" event. For several days, events should repeat at the same time, and Kel's sanity will fall. 4.Yeti. It would just be interesting to see him. Or even do something like hunt him. Photo hunts for example (as in GTA) 5.More interesting things behind the map. For example, make an ivent of a falling plane (small) near the wreckage of which you could find supplies
All versions of VOTV on my PC including 0.7a turned into unplayable files. The background on the main menu is distorted and pixelated, the render settings are no longer saved, the game accelerates to 2000 FPS, all save files have been erased, there is no sound, when opening the Tutorial the entire screen turns black, wtf.
I'm not sure if anyone else has experienced this issue, but I'm having some trouble. I have a wide 21:9 monitor, and sometimes the cursor seems to kida like... float away... In other words, when I try to click on something in the menu, I have to find the right spot on the screen instead of directly clicking on the desired button with my cursor. Is there any way to fix this problem?
The update is coming along very nice. I think my only concern is how much resources it takes to render the base due to how much is in the base on my GPU (1080ti) but I can't say it's too extreme or just a problem with my own card as of now.
I also like that the tower is now incorporated into your tasks to make sure the company drone can show up. It would be nice if there was an upgrade to warn you when it goes down, but I do think the coworkers emailing you about it is good too.
Lastly, I really like the touches done with the coworkers. There's a lot more character to them with this update and they feel more fleshed out, though sometimes I do get pretty normal responses to very unnatural drives I send them, which feels nearly the polar opposite to the 6.0 versions. Though I am glad not every message is "WOTR WILL BE REAL" now, I would understand if they freaked out over some more extreme sounds I send them. That said, I do like where you are going with them.
I love the update so far. My only criticism right now is with the new base - more specifically with the uncleanable dirt and scratches / unfixable cracks. Though it's possible that this is only because it's "SUPER EXPERIMENTAL" right now. If not - then I would love if you could buy plaster and use the wall fixer to patch up cracks, and maybe even paint walls with a roller and several colours. As for the scrapes and hardened dirt - something like 'Industrial Cleaning Soap' that you add to a bucket of water would fit nicely. I feel like this is asking way too much though, but I hope this feedback is useful regardless. :)
With this new version, damage to the player was enabled by default. As much as I think it's very important to have a punishment for throwing yourself from high places or driving like crazy across the map, I think dying and having to come back from a save that, often, we don't even know when and where it was, is very drastic.
Another thing I would really like to see changed is the button to get off the quad bike, it's unbelievable that it's still the same button to pause the game.
One last thing, which seems kind of impossible to do (at least for now):
The possibility of accessing real websites via computer, like what happens in the game "Welcome to the game". It would be really cool to be able to browse twitter or other random sites while waiting for a signal to finish downloading, total immersion.
Who knows, you might even be able to use this same function to put YouTube videos on the television and radio and watch creepypastas (maybe even having events related to this (like an video created by you playing out of nowhere and scaring the shit out of the player)). I know this requires a lot of work, but it would be really cool.
Yes, it will probably be better to just make player unable to run or drive ATV when getting a lot of fall damage instead of resetting from last save. Or at least make player die only when falling from height of a tower, and not falling from 1 floor or waking up from a nightmare.
The ability to access real websites from game is possible to make, integrating simple browser into a game is easy to do, but it will probably not fit into an atmosphere of VotV very well
So far, my experience with the new update has been fantastic. The new base design makes it feel as though your station is undermanned, I like how the main entrance and garage were basically swapped, and the meat locker in the basement is really good at making you feel as though you cant be safe in your own home. Additionally, I like how the Ariral's(?) events were done, and that the radio tower was given functionality. I have experienced what I believe to be a new event and I have to say hats off, I was literally having a panic attack during that sequence, which is how it should have been.
I do have one criticism, and I know I can turn it off, but I hate the damage system. More specifically, I hate the damage system in relation to the physics of the game. The physics system is the perfect level of jank for the game, it is crazy enough to feel like a break from the horror, and manages to balance being an nuisance and a punishment pretty well. For example, you're driving on a bridge and your ATV decides to hit the railing for some reason, You find it hilarious at first, are slightly annoyed at the time wasted getting up and getting your ATV off the railing, but that annoyance is fleeting. The damage system changes this. Several times while driving I was thrown off course randomly and into objects I couldnt avoid in time. This has even gotten me killed on occasion. Beyond that, it no longer feels funny when such events happen because now Im getting punished with player damage that will limit your FOV, thereby worsening your ability to navigate even more and likely causing more accidents. This also gets rid of the fleeting annoyance, because now Im constantly aware that I have to get a medkit unless I want to risk dying. The game already had a system to punish reckless driving in the form of ATV damage, but player damage through physics(beyond fall damage, to a certain degree) is bound to cause issues where players take damage that wasnt their fault and have to live with it until they get medical attention or until it goes away.
Sorry for the rant, my opinion of the update is still really positive, and Id consider it a 8/10 with the physics damage off. I find most of the new features to be really good for the game going forward, though I really feel like physics damage is counter productive to that.
I like this review about the damage system. maybe a different kind of damage? like getting knocked out for a few hours depending on sleep and food levels or just a set amount of time based on the damage? I've been playing pretty hardcore for the last few days and the only time I have felt annoyed is with dying from ATV accidents. Just goes from funny to annoying pretty fast. maybe even an equipment that prevents damage from accidents like those airbag suits people who race motor cycles wear? now its progression.
It makes no sense to build a toilet on the 2nd floor, that's a lot of extra plumbing for no reason and it would be more convenient from gameplay perspective as well for it to be on the first floor since most stuff happens there. Would be cool if there was a bit more stuff on 2nd floor, but with this only being pre-alpha I'm sure there will be. Other then that I really like how the new base looks and it's layout!
I think the bedroom and bathroom were moved to the second floor because too many people were constantly using the toilet to avoid sleeping every time, this breaks the gameplay a bit because you can just use the toilet and don't sleep to get a lot of free time instead of constantly working. About extra plumbing: there are many small houses that have toilet and bathroom on the second floor for convenience, and there is a reason to put a bathroom near the bedroom. Also, the developer wanted to make player explore the base more, and putting the bedroom on the second floor forces the player to go around the base instead of sitting in one place.
There is an empty space on the second floor between two rooms where can be another room, and I think the radar fits perfectly into it. This way players will be forced to walk around the base to see if there are any entities on the radar or to find where they lost their ATV, and overall it will be more logical for radar to be on the top floor instead of the signal processing room
Overall look at the game: It's got an interesting loop, decent look that's clearly stating something's not right, and it makes you feel at home. The concept of running your own SETI base is quite a delight for someone who enjoys searching for extraterrestrial life.
Regarding the update: The new base is amazing. Having such an expansive yet reasonable base is amazing. I can't help but hope more props get added to let me make the whole base feel more at home. At least until something explodes and throws my stuff all over the place.
I can't help wonder what the aliens think when H.Y.C.Y.BH by Tom Cardy starts playing on the radio.
Hopes and ideas: I hope the W.I.P. items like the hammer and the wall tool get finished. I would love to be able to construct extensions or even fortifications. My only idea is the ability to give Dr. Boa a reason why you can't get hashes personally. Honestly, I don't have many ideas to offer, due to the uncertain nature of the game.
As a final note, one of the frustrating things I keep seeing is the Kerfuses (Kerfusi?) keep getting stuck on the curbs around the base, leading to me having to leave my bastion of safety to huck the moron into the front door.
1) Doors. The satellite doors was broken (missing).
I just downloaded version 0.7.0a to test and when i came to fix server, i didn't see the door, found a large seam in the doorway.
2) Tower.
I wanted to send the box with the data, but I couldn’t call the drone, I climbed up the tower to check, it was online, but I still pressed the button just in case. After I was able to call the drone. I'm not sure that the problem was in the tower, of course.
thx for this build, I feel a lot of work was done.
I've already posted this, but still
well, I tried version 0.7.0a (I played with 0.6.2). I can say that the version is worse in terms of game design. I mean, everything happens too early, unlike the previous version, for example: on the very first day, you can understand that you are not alone in the complex by the hatch + if you climb there with a hook, you can catch an event with cockroaches in a bucket. on the 5th day, we already saw a monster and sooo close on the 3rd day, stones were scattered near the complex which again reminds us that we are not alone. so why is this a bad game design? I will compare with version 0.6.3b unlike the old versions, they make it clear to us that "you are not alone" and this is bad, because the essence of the game was that you were allowed to relax and nothing happened for the first seven days (well, almost) and the player was allowed to relax, after which they made him think that he just forgot something like "did I turn off/turn on the lights here?" "did I leave this door open?" "has this plate been here before?" etc. This caused a very strong effect that made goosebumps run over your skin because you don't see what's going on and can only come from your memory, which made the game really creepy, unlike 0.7.0a. in 0.6.3b, some strange things happened abruptly and disappeared just as abruptly that the player thought it was a dream or it seemed to him in general, the game is still great and I really like it. (Sorry 4r my English)
I understand that everyone has different experiences, but still I can't feel alone when something like this happens, unlike the bad sun on the second day
Loving the update so far, the new base is gorgeous yet terrifying, just had a couple of tweak suggestions (spoilers ahead for others who may be reading):
Tweak Suggestion 1 - Allowing the static blood splatters found around the base to be cleaned.
Tweak Suggestion 2 - Adding some way to manually fix/repair the cracks and holes textures in the walls and floors.
Tweak Suggestion 3 - Allow the cancelling of wall builder brick placements.
Tweak Suggestion 4 - Maybe make the caves just a biiiiiiiiiit easier to navigate and explore. Getting the radioactive crystals seems a lot less viable when you have to delve through kilometers of winding tunnels to find them.
Tweak Suggestion 4.5 - On that note, unless it's not already in and just don't know about it, add a tool or function or special cave object that can bring you back to the start of the cave. For now, the only way to get back is to press the numpad period/delete key and ragdoll as you fall.
Tweak Suggestion 5 - Add an option in settings that allows you to see the sell price of an item in your inventory.
Tweak Suggestion 6 - Allow us to do SOMETHING with the empty pots, the ones that we find around the base. I don't know, let us craft it with a pinecone or something and we get a potted shrub, etc.
I think it would be better for the delivery drone to drop items somewhere outside instead of garage, this way players will be forced to walk outside to get their items instead of constantly sitting inside and rarely go for satellites. This would also open the room for new events.
Also it maybe better to place radar on the second floor in the room between the room with the elevator and the staircase, this way players will need to go upstairs to see if there are any entities, and it doesn't make sense to have a radar on the ground floor in the signal processing room.
I dont know if this is fixed in the new update but when I'm playing on the 7.0 super experimental version the drives would explode randomly when i try to save a signal on them, i dont know if thats supposed to be a feature it doesnt happen all the time but its kinda random and has happened to me 7 or more times and i lose the drive and the signal when it happens. Great game keep up the awesome work, cant wait to see what else is new.
I really like the new base! There's a lot of cleaning and decorating that can be done, which is really cool. The aerial relationship system also sounds very promising. Being able to trade and interact with them in a more positive way is a great idea. Having a mix of bad/good/neutral aliens and events will definitely add variety to the game.
Here are a few things:
I love the size of the new base, and I try and go into the basement as little as possible in the best way lol. My only complaint is that I keep failing every couple of reports, not that I think it's a bug necessarily, but I have to play on a lower resolution and I think I just get some wrong. It would be nice if they auto-filled once you go to the tower and get the hash code, but I'm sure that would be a lot more complicated coding-wise. I'm making more money selling trash anyway :D. Keep up the good work, I'm still having a blast playing!
Really loving the new base! It's very expansive and I imagine it will be very modular to add things to it later. I'm definitely hoping for more secrets to uncover involving the vents and the basement.
My one complaint is that all of the curbs in the parking lot around the base can be a bit annoying. Kerfus can't go over them so it gets stuck around the base often when coming back, the mannequins also trip and get stuck around them, and it's awkward to move the ATV over them.
I have a blast playing 0.7.0a. New base is amazing. Bugs kinda annoying, but I can only blame myself for playing experimental version. Really hopes for more content! This game will be fantastic on full release
Also! Please make non-perishable food to not attract cockroaches. My chocolate bars are rotting even when I bought them 3 days ago
I made a post about this before, but what if the player loses hunger and stamina (maybe not hunger) when they get hurt.
Maybe even lose a maximum percentage of stamina (only being able to recover up to 50 points until the player uses a health kit).
I just think it would make situations like.. getting hurt in the middle of the forest at night, and now having to get back to the base without being able to run (or passing out because of hunger) much more interesting than simply save scumming all the time because the fear of dying from something silly like a prop glitching is real.
1) A device that does NOT allow mushrooms to grow in its radius (the radius is configured to cover the entire base)
1.1) An alternative mode of this device, which increases the growth of mushrooms in the range. (it may even change the effects of mushrooms and add new species) The device is unique and is not sold in the store.
2) Convenient trolley for transporting large objects. the reference picture is attached.
3) Folding chair (second picture) it is convenient to carry, it weighs little. You can motivate players to use the sitting function if the sleep (stamina) parameter is spent half as much while sitting.
I think this was intentional but before this version to get hash codes I would hold X to zoom and position the terminal screen onto the left of my screen and open the clipboard so as to write hash codes and see the code simultaneously, But now when I do such a thing it forces a zoom out so I can no longer do this time saving trick haha.
If it's intentionally changed to prevent this that's okay but if it's not I loved being able to do this because I have problems remembering strings of numbers/characters etc. and because of this change it has made satellite visits take soo much longer because often now i'm also messing them up and have to re-do reports haha
Hi there, i bring some feedback from someone whose first-time playing was in version 0.7.
I've had a fantastic time since the beginning. Most importantly, i have enjoyed that there were no spooks at the start, letting me to get used to the base and the surroundings...... either that or i'm blind and oblivious. Which is good, because i usually really dislike horror games. While VotV really got me interested. So, in no particular order, here goes:
EDIT:
Thank you for making such a nice game, i wish you a lot of luck and patience with the development. You really did create something unique and enjoyable.
Really enjoying it, but we need more radioactive capsules, I can't have Kerfus and E*** at the same time because there is only one to my knowledge. Maybe add an outlet to the vent room/panic room? The physics on the coffee pots cord doesn't follow well when being dragged, so being able to fully retract it until I'm ready to plug it in would be nice as you can already do that for a few other appliances. The Rozital hole event with the laser might be better if you put a sort of laser safety guard that protrudes down the hole for a good 10-30 feet or so that then opens up to a bare laser, because the event doesn't give you a lot of time to experiment due to the projectiles flying at you, so I found myself running straight into the beam or being skittish and falling into it for 2 days irl trying to figure it out. Had someone not told me, I would never have tried to fall down the side of the hole, so my suggestion is to change the design to give a bit more of an environmental like guidance as to what you're supposed to do, with the laser guard protecting the player running frantically into the well until they fall in enough to see you can go down there then as they fall have the laser open up and become a threat to maneuver around.
By retract, I meant fully where the cord stays within the object. Some appliances like Kerfus for example will have their cord fully disappear when you click retract, while others like the microwave will just cause the cord to zip close to it then fall back to the floor. I would prefer the former over the later because the physics on the cords aren't really good, they tend to get stuck in the floor so I'm constantly carrying my stuff, having to set it down, retract the cord, pick it up and do this until I get to where I need to be so the options are improve the physics, or what I think would be easier would be to just implement the toggle feature that Kerfus and the drone have already for their cords for the rest of the appliances.
I think it isn't day length, but day speed, because time goes faster if I set it to 150% and slower if I set it to 50%. I would anyways prefer it go like from 30% to 400%, because in early days, especially when restarting from the first day, no events happen and it gets really boring to just sit doing nothing, having all the tasks completed. Even on hard++ difficulty, at least for me, it takes about 8 to 15 minutes to run to the satellites without even using ATV and get all the drives, and other 20+ minutes I just wait for another day
Suggestion: allow the user to define a custom "assets" folder for the game. Is there some reason why this is not possible? My C: drive is small, basically only to hold OS files and some specific programs. If I try dumping a bunch of video and audio files in there to use in VotV, I'll quickly chew up the remaining space.
EDIT: Related to additional "assets" functionality, is there any chance of the game recognizing more file formats? Video is specifically what I'm thinking of, since many videos I have are other common formats, like AVI or MKV. I realize I could convert them, but now I would have to have multiple copies of various things floating around on drives just to use one in VotV. To be fair, I have no idea if this is just something the dev didn't consider or some kind of limitation that can't be worked around.
Heard, thank you. Never really encountered use of this before, I'll look into it. Quick look at how to set it up implies I might not even have to make a symlink folder at the other end, and that I can create direct links to files. That would be better, as most of my data is organized into various folders and subfolders on a specific drive.
I really like the new layout of the base! Not a lot of bugs so far. Only problem I have is that the story progression seems very inconsistent. In 0.6.3 and older versions, I usually found the first story signal around day 2 and from there, the random events slowly ramped up in craziness. In 0.7.0, major random events were happening on day 1 and I found the first story signal on day 8. I don't know if it's a bug or just bad RNG, but it breaks the linear immersion of the game. Apart from that, the update is really good, I'm really glad you guys are pouring your heart into this game so much.
This new base is great, but it's too big for one person. It must be a big research centre for many sciencists, but only one Dr.Kel came there. Previous base was only for one sciencist, and that is more realistic. Maybe it is a part of the main story - the disappearing of all sciencists and all that, but if it isn't so: maybe you should develop the base in other way?
there is multiple facilities in the area, even a bunker of unknown purpose right outside the base. I think it makes perfect sense the facility is large and is basically a checkpoint/general purpose building for the area, it's just serving the dual purpose of being your permanent accommodation during work, we had a very similar setup at my last place of work where the foreman on duty had their own bedroom they would take shifts in despite there being plenty of other employee activity on-site
When changing controls, "dismount" seems to only work for getting off the ATV. All other objects/items (PC, scanner, console, notebook, etc.) require pressing ESC. Using 0.7 dupe debug version, but this existed on both other versions of 0.7 (haven't tried "at your own risk" version). I don't believe I ever changed controls in older versions because of other issues I foresaw, so I can't say if this is new or has always been that way.
Please let us move or destroy the chair at the console in the main room. It's too large, it's in the way, and it doesn't even function as a roleplay/fun item since it can't be turned and you can't even comfortably work while sitting in it.
Also, the ATV sound abruptly starting and stopping when making small adjustments to speed gives me a migraine.
I got hit by the dupe bug about an hour in and my inventory became clogged with infinitely self-replicating items, so I don't have much more to say than that.
Reached the 'end' with at least a few hours more stuff to play with. Really enjoying everything so far and planning to restart, now I have a bit more knowledge under my belt. I love the new base and the multiple new spooks and events. I did get the temporarily 'changed' sky a few days AFTER the 'end' notice though, not sure if that was a bug or not or just a WIP thing. The later events [40 days+] were amazing, despite the bugged one involving the pit, but even that was a tonne of fun and kept me on edge for what was going to happen next. I also enjoyed the 'wreck' and 'gib' events. Both were extremely unexpected and scared the hell out of me, as I only noticed they'd occurred after hearing the noises associated.
- A minor issue I had was the deer appearing in the same spot as a bush near the front base path, meaning I was running back and forward trying to find it for ten minutes. A simple thing, unless the deer spawn can be set to / excluded from certain areas [only on paths / not inside X/Y/Z etc].
- O-K got stuck when asked to patrol, when he walked out the door and got stuck just next to the mailbox, between the wall and the railing. I had to restart him to get him moving, then realised what had happened, after I fell through the floor and could see the bases interior brushwork. Didn't seem to happen again at all after that and I was able to jump out of the hole fine. O-K never fell through the floor, but his pathing seemed to get confused by it as he basically circled around in the one spot, trying to get to the stairs.
- Rarely, O-K would refuse to run reports, with no explanation or obvious issue. When this happened, it would leave me with the only option of 'turn off'. The paper he was holding will disappear and he will require another when reactivated.
- After accidentally choosing 'fix transformer' with none currently down, I have to restart O-K to get him moving again. Any equipped clothing will drop and has to be re-equipped which is a bit of a hassle.
Haven't had this much fun being scared since Condemned was released. Can't wait for more.
Watching chrbrg stream this, I really kind of hate how the new base looks. I really don't know how else to describe it. When I watched the stream of it I just went "Is this like a weird build or mod?". There's like.. a meat room, and everything just looks way more complicated. The sort of simplicity of the original one just feels kind of dashed away. There's like, a meat room? What the hell is this place even supposed to be? Purgatory? The new style of it feels like it's going to give me anxiety being inside, but like, the bad type of anxiety not the good type of anxiety.
I'd prefer it if it didn't have extra space just to try and up the creepy, I think the simplicity of it before made it plenty creepy. I really liked the main room and how it's window looked, the new console room is okay but combined with the rest of the now segmented & distanced building layout just makes it feel like a bit of a headache to actually navigate, where as the last one was very accessible.
Maybe that's just me reacting in a somewhat extreme way but like. It gave me like, a sense of whiplash. It's just a lot to take in.
I almost just feel like that whole weird area with the meat and the meat could just be like. deleted.
It's existence all the way over where it is brings me pain. It feels like it should not exist.
there is no meat room. it is just a meatball, you can choose or not choose to keep. charbrg likes to break games, so sometimes it is hard to tell what average game interactions can be from watching his streams, that is not an insult because i like his style, it just means that it is hard to tell about games he plays untill you play them yourself. I guarantee you the base is still simple, just has more routes to explore. and there is garbage to collect for crafting or just throw away so you really get that sense of ownership/ accomplishment, when you get it straightened up the way you like. hint if you want to get rid of garbage fast, find shovel and use it on the squishy garbage.
I was coming here to mention the inventory duping glitch I encountered, but I see you've already released an update that addresses that, sooo...
Instead maybe a suggestion for the stacking:
Can you make it so the used batteries don't stack? At the moment they stack with new batteries which makes is a little hard to figure out which to keep and which to throw away if you have multiple.
Other than that, I've loved the way you've been going with the game so far. I'm super excited to see what you come up with next!
New base is *amazing*, my only complaint is that it is fairly unreasonable/annoying to toggle breakers for increasing speed/efficiency of each group of computers after you get even minor upgrades. I know it's a huge challenge to program mechanically, but it would be cool if you could power off/on each of the computer units at the desk itself, like a power button at the corner of each monitor, and maybe something like if a transformer is under cycle 25 there's a chance each time you power on a computer it can trip the breaker, or even just a random chance event that scales to be more frequent with more transformers at low cycle? It would give a reason to have to go to the basement beyond a full scale blackout, and also give a warning/reminder of the transformers existing and needing maintenance, and be more tense during certain events, knowing just because power is still on doesn't mean your breakers won't betray you :)
I like the update, but what about the API for TVs, for example, so that the player can read .m3u8 like regular players that have the function of asking for a link. Or the ability to include this or that video from YouTube by taking only the link from above without trying to catch a direct link to the video file.
Мне нравится обновление, но как насчет API для телевизоров, к примеру что бы плеер мог читать .m3u8 как обычные плееры в которых есть функция воспроизведения по ссылке. Или возможность включать то или иное видео с Ютуба взяв только ссылку сверху не пытаясь выловить прямую ссылку на видеофайл.
К сожалению, медиа-фреймворк Unreal Engine имеет довольно ограниченные поддерживаемые форматы для импорта мультимедиа. Я даже не уверен, что вы вообще можете импортировать .m3u8 в NFMedia (фреймворк Windows Media для Unreal Engine). Я не знаю, что конкретно использует mrdrnose, так что, возможно, это возможно, но не с нереальным движком "из коробки", так сказать
Using 0.7.0b2 version (on a save that was originally made with 0.7.0 and also played on 0.7.0a, in case this affects things) and now all satellites have a second pair of doors directly on top of the first. This isn't too much of an issue for me, as I just open both doors, but the Kerfurs can't interact with the second doors and get stuck
i'm not sure if this is the right place for this, but i've been trying to clean up the base and i keep dying when walking on and near the trash props. might also be the garbage bin? idk, is there any way to fix this?
edit: forgot to say that this is on version 0.7.0b2. oops
edit 2: okay, so, i am a complete fucking idiot because (MINOR SPOILERS)
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i put the radioactive capsule RIGHT NEXT TO THE GARBAGE BIN. i didn't realize it does actual damage now lmaooo. problem solved then i guess
Well , it is my first time playing game , and I have several questions . Why flashlight turns off in the start of new game , is it anyhow connected to counter in top-right corner of the screen , what should I do ? Also in the start of the game on radar several red marks appear , what are those ? Apart from that game is very cool and scary. Hope you will not stop improving the game !
There was a problem when downloading the new version 0.7.0b3, the antivirus simply does not allow game files to pass through and deletes them when trying to download. And so the new base is good, but there are problems with the AI of Omega Kerfus and the fact that the usual Kerfus cannot jump onto the threshold of the base and you have to go out and pick him up, and 1 bug in which the doors near the structure with satellite antennas simply disappeared forever.
(Another topic) And it was funny for me to watch those who accuse you of Russophobia and do not want to find out more information about why this happened, because the community rules were (seriously) violated. (I’m just a Russian speaker, even though I’m from Ukraine)
P.S. I just lost track of when games became about politics instead of entertainment.
first suggestion: Is it possible to give the drone its own controller and we can use WSAD and stuff to fly it? or if not can the click and drag bars be WSAD? its super annoying to use the bars.
second suggestion: emergency generator reset button on main generator hub next to base with a day reset timer and it causes all the generators to power off for [insert how long here] and resume fully charged. (maybe its a expensive buy upgrade)
Third suggestion: Gnome?
The only two files that were changed are VotV-Win64-Shipping.exe and VotV-WindowsNoEditor.pak, and none of them contain any viruses after unpacking them, I even checked with some online antivirus tools, they didn't detect any threats, so my guess is that when compressing game files into 7zip format somehow a binary sequence similar to trojan code was produced, it can be easily fixed by just compressing files in different format or with different settings
Hello dear mrdrnose. I really liked the 0.7 update.
-Changing the checkpoint: initially it seemed unusual to me, but after that I realized that the checkpoint began to look much better. The banal addition of a breaking door makes you come back and check:or maybe there is something interesting there?
-Base change: well, the base has become many times more like a research complex and at the sight of it and its equipment, it feels like we were sent here because the staff that was at this base...
The servers were moved to a separate room, which is extremely convenient and logical. Now I even want to put cameras on the base, because in order to get to the sleeping place you need to go through the corridor > stairs > corridor and only then go to bed, and who knows, suddenly something might go wrong during your journey...
-Remodel of some objects and map elements: personally, I like remodels, I was able to get used to it quickly to them. -The result of the update: the update turned out to be very good, at least being on a new base it already changes the atmosphere of being on it quite a lot.
-Regarding ideas: I have a few ideas of what can be added to the game:
1. Motion sensor cameras: This is a camera that captures every movement (exception:Dr. Kel, kerfuses, omega kerfours and micro movements of objects) Let's say the camera will send the picture to Dr. Kel's email, or automatically add them to the "pictures".
2. The Observer Entity: From time to time, you can hear the click of a camera behind your back or from behind a tree in the distance. After that, you will be able to find in your mailbox a photo of how you are doing some business. This entity is not aggressive, you can make it a not very long event (the entity will also be able to take a picture of you when you sleep) This entity can also just stand and watch you, but after you notice it, it will hide behind a tree. (if you take a picture of it, then a photo will be added to your inventory that you can put in your mailbox and after a while the entity will take this photo from you instead of putting food or something else)
3. A sharp change in the flow of the river: The usual event is when the flow of the river begins in the opposite direction (perhaps at this time there will be something floating about the river...)
4. Trap: A simple trap for catching someone or something can be located in any bush on the map.(also in the amount of 2-3 pieces in the old barn) It is not recommended to hit it because you will get a lot of damage, but not fatal and you will have to limp to the nearest first aid kit (an ATV can help you to get to them faster)
5. The humble essence: You can see her far away from you, after which her face will change to distorted and scary and you will have some time until she gets to you (if you saw her in the forest, then she will arrive at the point where you last looked at her, if it was at the base, then she will start walking on your base and cry, if you hide well, she will stop crying and leave silently (you will understand this by the characteristic steps)
These are all the ideas that I can voice HERE...
So far, I really love the new changes, but just a few things I think could be tweaked.
The base redesign makes the base feel much more "official" with the new rooms like the server room, break room, and such. There's much more room to breathe and decorate in. It's good to spread out the key points like the terminals, severs, breaks, and bed, so not everything is in arm's length. I especially love the faded murals that really sell the age of the building and add a bit of personality to it. Any (potential) redesigns of the base should definitely keep those in. However, I do wish the base exterior didn't stick out like a sore thumb. I think the dark concrete color could be lightened a bit to better match the white/grey of the satellites. The parking lot ends rather abruptly, making the base feel somewhat out of place. Lastly, I hope they'll be future additions to justify having parking spots as the walking trails don't seem to fit anything bigger than the ATV.
Many new features I love like the mining rig for points and the very helpful console commands. The weekly results bonus are s a nice touch to provide dynamic feedback to the player while giving a reward. However, Dr. Bao was understanding that I couldn't process to level 3 when I began up until the weekly results, which negatively affected the bonus. I hope this gets corrected. Also one more nitpick, I think the welcome email in new games should reflect sometimes needing to go up the tower and turning the drone back online.
I'm still pretty early game, but first impressions are looking really good. I understand there's a new reputation system and other features I've yet to explore, so I may leave another comment once I play through the whole game. Keep up the great work!
The new update is pretty cool, and I think the new events are pretty spectacular.
[Spoiler warning]
However, I believe that the rozital hole event can be a little confusing for players (me, especially). There isn't a good indicator as to how you're supposed to "end" the event, so what happened to me was I was stuck in my base for a couple days unable to sleep or save. The reason why I was stuck in there was I hadn't saved in quite a while even before the event, and I didn't know how much damage the robot's lasers did so I ended up avoiding it so as to avoid losing all that progress. Since the event wasn't despawning and I kept doing stuff at my base and making any progress I was going to lose greater, I eventually did go there to try to end it. I didn't know that simply entering and leaving the area would end it, and I thought I had to deactivate the laser in the hole. Ended up going down the hole after a frustrating few minutes. Needless to say, I died and lost all my progress (1hr's worth).
That was pretty much the only gripe I had with the update, but other than that I found very few issues/bugs.
Except for the fact that you can't pick up farming pots, that was a little annoying.
Hello mister MRDRNOSE ive beem playing this game for a while now and testing new versions all the time, if im correct im trying now 0.7.0b3 where omega can fix the servers again, the only bug ive noticed was that satilite doors are doubled (a door inside a door) other bug is that sometimes when interacting with any machine the camera dosent go to machine but yes out of angle (fix by getting out of interaction and interacting again) and other is (not exacly a bug) but ive noticed that one of the satilites depending on position (clips inside the mountain) i gess the only way to fix that would be by changing the terrain or moving the building it self. Other than that i havent found any new bug. but i would like to know how this game came to be, is there any way i can see the story of the game, what engine was made of, as i recal by reading somewhere it was (source engine) but i would like to know more. and great game you did here, keep up the good work, 10\10
I've been watching the progression of the game for a while and 0.7 is amazing. The game feels like its taking shape in a way that is both pleasant during the day and deeply unsettling at night. The base upgrade is top notch, it looks like an abandoned facility compared to the proof of concept layout it had before. The expanse of the surrounding forest is frustrating until you get a feel for where things are located, which I think it should be. Getting lost in the woods because you went off trail is just another part of the mystique.
If you do anything to ease new players navigation, a small hand map version of the large map on the wall would be nice, but unneeded. I say that because the option to set your compass to the dishes and transformers already works fine.
I can't wait to see how your game progresses!
I've recently Been wanting to remove Lockers from my base But There's no feature.
(Yes i know this would mess with The Locker Event but I'm fine with the lockers in the main signal room.)
I understand if You don't add a feature for this, but I feel Like Me and Many others want this feature.
Please add a tablet to view the cameras, it will be very convenient to use drones, also about cameras with motion sensors, you can just add motion detectors and a camera trap. You can also add an observatory to take a picture of an object in the sky, you can add another way to earn points, compiling spectrograms of an image from the observatory, you can add a Hertzsprung-Russell diagram to determine the size of the object. With the fuel cell, it was very pleasant to see the glow of Vavilov-Cherenkov, but it is still a pity that the activity does not increase with close contact of fuel cells.
In the observatory, you can put a generator with RTG as fuel, you can use a fuel cell in it, as a minus of RTG, you can add an increasing radiation background as a result of long operation and overheating.
ADD A TROLLEY for an ATV, tired of riding with a box on balloons.
Относительно недавно наткнулся на эту игру, наиграв пока что 47 дней, и выглядит очень годно. Да, без багов не обошлось, например на версии 0.7.0 (эксперементальная) застрял на 25 дне, видимо скрипт ивента забаговался при входе в гараж. Сейчас на 0.7.0b3 застрял на 46-47 дне из-за события с фиолетовыми лучами и роботами, где стоял железный павлин. А так в игре не хватает пугающих элементов, не скримеров, а каких-нибудь мистических, как с манекенами. Для примера что-то из паранормального: ходишь, делами своими занимаешься, а потом в комнате, например, стол перевернут или стул в воздухе летает, ну что-то типо того. Еще бы переделать включение ПК и его использование (например включение на системном блоке, а использование на мониторе), а то я часто выключаю комп, вместо просмотра почты. Даже не смотря на все это игра супер.
I love this game!
I relate to science and research. You managed to create an interior that can be seen often in research bases, labs and so on. Of course I'm talking about such isolated places where the bosses don't come and it takes 2-3 people to maintain the infrastructure and conduct research. Since scientists are people with endless motivation for research, they pay all their attention to research. For example, my partner once did project 15+ hours without a lunch break, eating the usual chocolate bars and coffee, lots of coffee. Her workplace was full of garbage. One might conclude that scientists don't clean up or like to mess up their workplaces, but they don't. We do regular cleanings and if it needs to be perfectly clean and sterile, we do that too. Some of us are perfectionists so you will find their workplace perfectly tidy and free of foreign objects.
There really aren't many games about scientists and exploration. There are many games that use the topic of scientists or the topic of research but that's where it ends. The game gives you a chance to feel like a scientist, to feel the excitement of research and being in an isolated area alone.
This game is the perfect horror game. Man is more afraid when the danger is unknown. Fear of the unknown is more frightening than anything else. You have managed to create the perfect system that forces the player to constantly leave their comfort zone for various reasons. It could be collecting data, fixing servers, or transfomers. It doesn't seem annoying. The player wants to explore but in order to explore he/she needs to keep all the infrastructure in good condition.
The game in its current state can already give a good experience.
I especially want to talk about the atmosphere of the game. Starting from the tutorial the player can notice that there is something wrong here. When you start the story mode you will notice more details and you will have suspicions. An observant player will realize this when he/she first explores the lab. There will be a feeling that something is wrong, but the player will always miss something, as if there is some important thing here but not enough to make a final conclusion.
You've already done a lot of work and you've done it wonderfully. I want to see what the game will be like on release and what will be added to it in the future. Thank you for your project!
There are quite a few posts here, so I can repeat someone's idea, sorry.
How about putting some cameras on the base from the start of the game? Install a pair on both floors and one on the street just so the player understands how they work. It would be fair to make them non-detachable from the walls (well, if possible) and give them different picture quality
Yes, I found it just yesterday! It's just a pity that it has such a bad quality, I can't see anything. The video quality, as for me, should be better and we need some more cameras inside the base.
By the way, cameras work a little inconveniently in the sense that they do not appear in the camera list if they are disabled. I wish this could be fixed as soon as possible...
I did, erased the signal from the drive, destroyed the drive, checked the saved signals on the pc to make sure isnt there either but still got the ending. I saw someone on reddit saying that once you process the signal to lvl 3 there is no going back no matter what you do so wanted to double check by asking here.
Edit: I actually tried doing it again and this time I did get the message saying ''G O O D'' wich means I avoided the ending. I dont really know what I missed the first time but yeah, procress lvl doesnt matter, saying in case anyone with the same problem/doubt ends here.
I love the concept though I think that the amount of information to be dumped on the player all at once can be a bit overwhelming to some people, me included. I left a suggestion in the last few minutes of the video that I think would make the process of learning all the mechanics flow a bit better for when the game is completed. Loads of potential here though, that's for sure, I'm a huge fan of anything space related, so I love the idea of scanning for mysterious messages and decoding them. I'll leave my video here in case you wish to either watch me fumble with the mechanics for an embarrassing amount of time or simply to hear my thoughts and suggestions at the end of the video.
Привет, у меня проблема, в меню да и в самом игровом процессе съезжает меню, не само мень но приходиться водить по всему экрану чтоб найти нужную кнопку. / Hi, I have a problem, in the menu and in the gameplay itself, the menu slides down, not by itself, but I have to drive all over the screen to find the right button.
first time player here
Overall a very fun game and I hope the rumors that you plan to quit working on it are not true as for bugs I can only think of 3 bugs I have ran into on
1. There is a unknown signal I can't seem to process to level 3? everytime I try the signal gets deleted?
2. the first kurfur I got despawned or something on the radar it says it is a little bit north of me anyway got a new kurfus and he has yet to desspawn
3 And lastly kurfur will not fix one of the servers in the base. My guess is something in the code makes it so he does not "see" the server so it's like it is not there.
anyway i'm on 7.00010 I think you may have a update past this but worried I will screw up my save if i update
i love the new base but id love a way to patch up the walls, clean some of the stuff that cant be cleaned right now, like the bloodstain in breakroom and the windows, and lastly be able to repaint the murals or something. even if its just a upgrade bought in the pc or whole new mechanics built around it
I know there's a digital version but early in the game it would be nice to just have a paper map that I can hold in my hand. I eventually realized to use the compass target but I often forget where I'm going or what is around me so having a paper map as a reference would be cool I think. The paper map doesn't have to do anything fancy just gives the player the opportunity to do compass/map orienteering.
Oh and to touch on a point made by NiCOVER a few posts ago, I also work in research and in field experiment sites. Maybe a day or two after learning the controls and the game loop I really felt like I was back in the lab fixing equipment and having to prioritize my tasks to maintain experiments but also prepare for upcoming ones all while putting out "fires" whenever things break or malfunction. I've never played a game that encapsulated this feeling and also make it fun.
I absolutely love this game. I have sunk hours and hours into it and have deliberately avoided looking anything up. I got my friend to play it and was immediately delighted by the way she had a completely different experience, based on getting different (I am assuming random) events and scares. The way we talk about the game is like we're two people working the same haunted job miles away from each other, discussing our findings, giving tips to stay safe, and checking in to ask the other "was that always like this?" etc. Lovely.
I have but one simple request.
Please please PLEASE add a setting to keep the game from automatically muting whenever the window is unfocused. I love the in-game TV and radio, but this makes it almost impossible to use them.
Thank you.
"Эти пещеры апдейта просят!"
Доброго времени суток. На тему версии 0.7, была добавлена отдельная локация с системами пещер, где собственно добываются материалы для создания радиоактивной капсулы. Если говорить вкратце, локация ужас и лучше бы я туда не лез. Рассказываю по подробнее, в чем заключается проблема данной локации. Подготовившись к вылазке, начал исследование пещер, что они из себя представляют? Рандомно сгенерированные каменистые коридоры с развилками, подъёмами и спусками. Тут начинаются проблемы. Склонистые пути бывают двух видов: 1) Которые адекватно уходят под углом примерно в 40°; 2) Которые уходят под 90°. Проблема в том, что такие склоны бывают чуть ли не за километр. Теперь представьте, единственный путь добраться до заветного кристалла (кристаллы к слову, и есть те самые радиоактивные материалы), вам нужно пройти через ДЛИННЕЙШИЙ обрыв, выжить, а затем подняться обратно с помощью своего никчёмного крюка. А если вы не достаточно ловок, то вы с вашим крюком благополучно улетите вниз и разобьётесь. В другом случае, потеряете крюк, и останетесь там навечно. Суть надеюсь уловлена, по крутому склону очень трудно подниматься, а таких склонов вы встретите десятки.
И фиг бы с ними, но проблема заключается еще в другом факторе. Чтобы найти радиоактивный кристалл, нужно спуститься в саму преисподнюю, за километры вниз от места выхода из пещеры. И догадайтесь, как туда спуститься? По десяткам обрывам, а потом по ним же подняться к выходу, а я как понимаю, реактивный ранец еще не придумали. По этому, дело это займет не мало часов. Лично у меня за 5 часов попыток добычи этих кристаллов, увенчались с десяток другой откатов на сейв до входа в пещеру, и с разрывом моего мужского очага. Лучше сами попробуйте и узнайте, какого это.
При всем уважении, может это так и было задумано разработчиком, но как по мне, уж слишком сильно нужно жопу разорвать ради радиоактивных материалов. Легче переслать по почте радиоактивную капсулу с прошлой версии, чем лезть в бездну, хоть я не сторонник такого действия.
i keep having the problem of corded items i buy spawning in with their plugs stuck in the ground. so a toggle button for all of them like kerfur has would be really helpful. my coffee machine is unusable because i can't reset its cord. :(
i would also really like to be able to turn off the warning screen when the game boots up. like, a checkbox in settings or something. just kind of annoying having to skip it every time i boot up the game, but not a huge deal.
I’m really enjoying the game but I have a disability and find the server fixing mechanic a blocker for the gameplay loop. I saw in older versions that the server puzzle wasn’t timed and I was wondering if there could be option to go back to that as an accessibility/difficulty feature. Also an option for UI scaling of the HUD and terminals would be nice :)
not sure if this is a bug or something i'm not getting, but every time i play the new release, i'll eventually reach a point where things get set into "event mode" (can't sleep or pause), but nothing seems to happen. i don't see anything on the radar, i don't hear anything out of the ordinary, i don't spot anything going on outside; i just can't sleep or pause anymore, and it doesn't go away until i quit the game.
is there something particular i'm not seeing, or that i'm supposed to do or look for? or is the game not causing an event to happen when it should?
Very unique view of horror games. Really love the concept of slowly changing routine, when player slowly adapt to some things and events and environment constantly changing, keeping to freak the player out. Somehow reminds me PT: feels almost the same game concept. I'm pretty indifferent to horrors, but this piece got a goosebumps on me!
However, should confess that I dropped it on almost half of the storyline. As a player I have problems managing time for a game sessions. Usually I give 1 hour a day for gaming, which is I guess normal for everyone, who doesn't have a tones of time. But this one requires at least 2-3 and even more to dive deeper in experience. Within one hour there might happen almost nothing and I lost my interest quite fast. That's not what I would except from a horror game, it mostly feels like sandbox? Actually the first 10+ game hours felt like that... I don't know. Maybe there's a point for major changes of some concepts, at least to review and refine the beginning gameplay and, if it's possible yet, to fit experience for a bit shorter game sessions as described.
And a minor thing. I actually love a trick when you cannot hit the pause during the events. I lost my sht when saw something suddenly approaching me on radar and couldn't stop the game. But... It was really bruh during the "Bad Sun" event. Had to wait the whole day just to stop game. This is quite unfair and cruel in my view...
But these are just very few things and it's still playable and enjoyable, considering the current raw state of the game. Would be glad to participate in development tho.
~ Спасибо за творение <3
I thought of something it could be added: a screaming entity, an entity that would apear at random in the forest at night and would make a loud scream ( a scary one) that you could hear even from the base, the entity would walk around at night and if see the player would chase him very fast and scream on hes face very loud causing him to ragdool and not be able to get up for 5 ingame minutes making the player vulnerable to whatever is nearby, then the entity would dissapear and apear any other night. (Screaming lady) it would be a kinda disfigured old lady with very long hair that when she screams the hair spikes up like a monster, and she would move very fast when she sees the player, she would move as fast as the ATV, and even sometimes if you are unlucky she would spawn inside the base, the only way to escape her attack would be to stay still without any noise or light with you on, coz she only see movement, light and hear your footsteps. then once you see that she is far away you crouch away slowly to get away from her. I think that would make the game at least 50X scarier. Also you would have a low chanse of finding a signal with a image distorded of her face and that would make her spawn.
mrdrnose, I have some ideas for your game. I really enjoy it btw.
My ideas is:
1 ) portable radar and portable camera monitor (You can do it so that if the tower goes offline then radar/camera monitor don't work, and back to normal as you repair the tower. ) Can be bought in store
2) some sort of jetpack for story mode, it consumes gas, but has height limit, and slow speed (like walking) can be craftable more strong, long-working and fast version (like omega kerfur) and "stock" one, can be bought in store
Its all for now, maybe i update my ideas later
(Update of ideas):
3) Pet ariral (After the event and the egg under the door, the player could have the opportunity to grow it into pet ariral using a new item - an incubator)
4) an incubator (can be bought through the store, needs power from socket to work)
5) trash - gas converter (can be crafted with kerfus parts and other materials, converts trash (full trash bags) to gas cans for generator/ATW. Needs power from socket to work)
6) Easter egg "Joel's anti-alien alarm" signal. May appear randomly and spawn some angry ariral entity around base if it be sent to headquarters, because they play it and arirals get mad at player for it. Its gonna be fun
Please.
Add to the radar the ability to represent the position of objects in polar coordinates (data center, take as the intersection of axes), arguments: tired of finding the direction to objects using a protractor. You can add a compass with azimuth calibration in the store. Please add a grid to the existing map view (including on the radar) to divide it into sectors for better positioning.
I'd say that the game is coming along quite well, I adore the new events added with the update and was thoroughly spooked or startled by a good number of them! As for ideas I have... I sort of caught myself thinking about something seen in the tutorial; There's the bottles on the table, perhaps we could have dr. kel have themselves a 'harder' drink considering how stressful it is to be left alone out in the mountains?
Outside of that; I don't find the damage system too annoying, makes me more careful maneuvering around as I'm quite prone to violently impacting the dirt in most games I play. The new base is quite a lovely change as well! Everything included. Everything. The personality of it is quite fantastic! The murals, the little scrawlings, the kitchen, the breakroom- everything! It feels more 'homely' than the previous four-room base, but also more dreadful at the same time considering some choices made in it's design. I cannot wait to see what you have planned for future updates!
I read all 150 posts and it inspired these ideas:
Possibility to move the refrigerator and bed using Omega Kerfus. You tie it with a rope, the omega runs back and the bed comes off.
Radar on a portable map.
Somewhere to the side of the gate I saw a wooden tower, I tried to climb on it, but the map didn’t allow it. it would be cool if you could climb on it.
Consequences of constant coffee consumption.
Allow kerfus to enter their own passwords.
A special control panel of your drone with a camera and the ability to control it at least with arrows.
Mushroom hydroponics.
Add "Run Home" to Kerfus' capabilities. This can be used in conjunction with a chair - give her a chair, sit on it and tell her to run home. OmegaTaxi)
Let some letters or something else arrive in your mailbox sometimes.
The "Disable disabling pause during events" setting.
Change the computer to turn on. It turns off too often. Let the monitor only be used and the computer will need to be turned on using the system unit.
Add an mp3 player so that you can turn on music while you are running somewhere, headphones for them that will drown out background sounds (And you will be afraid that you will not hear something important).
I hope the translator didn't make any mistakes :(
some of these exist!
You can see beacons you've placed on the portable map, (and radar, and the atv compass bar)l I do agree there should be an (expensive!) module to see the radar pings on the digital map though, or maybe make the map use a battery and more of it the farther from base you are
Eating lots of caffeine makes you get hungry and tired very quickly
You can grow mushrooms by crafting them into fish bait, and using their pieces on farm pots (not normal plant pots)
The mailbox actually serves a purpose; It's how you get items between saves and save resets, It has a continuous inventory!
And finally, you can give omega kerfus a radio, and it will play while they hold it :)
I drink a lot of coffee and don’t notice a strong effect, I meant some kind of (spoiler) monsters like if the stamina is low? or the same monster that takes you into a nightmare if you haven't slept for too long.
By the way, I knew about the radio that I could give it to her, but I forgot xd. I didn’t know the rest, thanks! By the way, I noticed one consequence from coffee - camera shaking.
Очень крутая игра, интересное совмещение хоррора и симулятора. По поводу багов и улучшений:
1. Хотелось бы улучшить ИИ и проходимость омега керфура. Он далеко не всегда может пройти в комнату трансформатора и тупо крутится у входа не понимая что ему делать. Так же было бы круто увидеть у него возможность открыть двери с паролями и закрывать их за собой.
2. Было бы круто если бы керфурО можно было отправить чинить все трансформаторы не только когда они ломаются в 0, то есть просто отправить его перезагрузить все трансформаторы, чтобы свет не выключался в самый ответственный момент.
В остальном всё отлично, больше багов и недочётов я не заметил.
Bugs:
Suggestions:
Automatic lighting suggestion. What about create the tool that allows set turn on/turn off timers for electric light sources. Can save time from running all over the base if you don't need light during daytime, and also less number of active light sources can decrease resource usage for low/medium-end PCs.
Loving the new base. It really nails the feeling of an old government/research building that's seen better days. Not sure if this has been touched on already, but now with the expanded base, parking lot, etc., the area around it feels a little too small. Looking at the bridge, road, and tight space around the base feels like there's no way you'd be able to get a car in there to park it, let alone a truck to use the loading dock. Maybe this is already going to be addressed in the future, but I also think that adding an actual paved road (even broken or in disrepair) from the checkpoint entry up to the base and making it pass over a larger bridge would add to the 'immersion' of being in a place that was once heavily used but is now almost abandoned.
Also, I had the thought that it would be freaky as hell if you were returning to your base or walking around outside it and suddenly could see someone who looks like you standing in a window or sitting in your chair... like a doppelganger type thing.
Great game! The atmosphere and sandboxy gameplay are top notch.
love the update, very interested in the watchtower outside the map, gives firewatch vibes. may be interesting to introduce another character that lives in the watchtower, that you have to deliver supplies to once a week. maybe you never meet them as they're out whenever you deliver, but you talk via email. they could introduce a new event line with eerie vibes. maybe they go missing and you can take over their duties, earning income for reporting observations. then you can find out what happened to them
There seems to be some issues with the lighting? In the bedroom/kitchen you can see some light coming through the wall from a first floor room coming in, this happens with other rooms as well, like the break room. The problem seems to go away when you turn up the shadows quality in the settings, but it also makes the game drop a good 30 to 20 frames while in the base, but that's only when in the base, leaving the base it works fine, maybe only losing like a few frames, its the worse in the main hallways and the bedroom, idk if it's cause my set up isn't good enough or if its a weird problem (I play on a MSI laptop with a 2070 super graphics card, I think that's at least decent? but i'm not really smart when it comes to computers so idk.)
This game is very special and I like it. I can see a very good part of sandbox, work simulator and Ariral dating sim, so I look forward to development of this aspects of the game. But I also understand that most of the people like the spooky part, which I am not a big fan of. To solve this interest conflicts I would like to see more difficulty settings instead of story/infinite/peaceful game modes. There are a lot of good story mode events connected to Arirals which i don't want to skip. I also don't like to hurry, so I made my ingame day length 2x and very happy about it. current difficulty settings does not let you to manage your work amount, survival feature difficulty and frequency of different types of events separately which is not very good for me. Maybe I want to play hardcore survival(in the way of food consumption) work simulator, or change my game experience to the endless barricading against huge amounts of entities. Or I completely don't want their existence next to me and just want to endlessly feed my Ariral friends(or wives) with shrimps. (Also it would be a big loss if they will leave us alone on this base).
I very appreciate your work at balancing all of this aspects in this complex simulator. To not make it insignificant there are need to be basic presets for the best experience but it is always awesome when you can play a sandbox game in the way you personally want to.
In current state this game nearly ideal for me, but some future additions can completely ruin it for me(like if there will be some really dangerous creatures which you cant resist e.t.c), so I'm very interested in fine tuning my game experience in the way I want.
I think... uhhh... alien??
but seriously, the base looks REALLY good. Major improvement. The only issue I have is that it's a little too big for comfort, and I don't like the idea of having locked doors in my own house...
Besides that the textures look SUPER nice and it adds a ton more lore just by looking at it. :D
SPOILERS ahead
Something seems to be wrong with the frequency of the unique signals in the latest patch. In 6.0 I managed to filll the entire gallery in about 35 days, in 7.0 I only got about ten unique signals in 45 days. It was all asteroids and planetoids filler signals. My friends had the same issue. Not a single one of them got the Evil, even though I was sure it's scripted to apper during day 30, which is a massive shame since collecting the bits of its story is one of the best experiences I had in this game.
Great work with the new base though, I love it! I hope there will be some events with the creepy coldroom in the future.
Watched the progression of the game via some Youtube folks, and playing the current version was a thrilling experience. It's not often a game thoroughly hooks me like this, which makes the way my game ended feel rather anticlimactic. I ended up getting something that would lead to an ending, the one that has a strict time limit to defuse? But I wasn't aware of what this was and had saved after that time limit had started. This has led to the save effectively being bricked, and whilst I know I can reset all events and objects on the file screen, it seems like an odd outlier compared to most events where pausing and saving is disabled. Which I guess would lend to the effect this event's meant to give, but it's rather unsatisfying having a Day 43 save lose a bunch of progress because an actually-dangerous event ended up locked-in.
One particularly annoying incident isn't going to totally dampen my interests, however, and I'm looking forward to where development will go from here.
Yeahhh that's the thing - I may have dawdled prior to saving after seeing the signal because it caught me by surprise, and only after I had three separate friends go "the consequences!!!" did I try to wipe it. And I did try, but I think I dawdled too long, because I tried speed-running the process (wipe signal on PC, remove signal from tape, smash tape to pieces, turn off all the power, put PC into 43-foot hole in ground, bury under rocks and boulders etc etc) but I never got the follow-up saying "gj bud". My main suggestion I guess would be to give that an event flag so you can't pause or save after processing the signal, same as with the other spooky moments.
I just want you to know I've been ranting nonstop to my friends about how perfect this game is.
I'm a weirdo who mods Skyrim until it turns into "camping in the woods freezing to death" simulator - who grew up playing 'House' in videogames that absolutely were not designed to play 'House' (hoarding bananas like food in the og Mario Kart 64) - who craves an immersive sim that really scratches that itch. And boy, does this do that.
The mechanics to clean up and decorate the base make me giddy, dragging a bucket of water and a sponge only to spill the water halfway down the hall. I lost my shit when I realized I could not only microwave my food (in a working microwave with a rotating platter!), but I could accidentally over-microwave my food and burn myself trying to eat it. I saw an entity on the radar and turned to sprint towards the door to go chase it down, and tripped over a drive box I'd thoughtlessly left on the floor.
There's magic in this game, and I hope you know we see it. Not just the cool alien shit, but every detail you've no doubt spent countless hours implementing and perfecting. Thank you for all your hard work, and I look forward to whatever you've got planned for the future.
I dare call this game an immersive sim. I adore everything you've all done with it so far, there's so much I have to rave about.
>> Lots of spoilers though for anyone reading. <<
You have a real skill for making things so grand and awesome, Pyramid was an amazing sight and the Golden Wisps felt like such a threat that I coddled myself and all my most important belongings up in the bedroom, just listening to the radio and watching the stars until things blew over, and all of that culminating in Pyramid's appearance made it feel like the valley forest was rid of an evil, especially from the max reputation gift. Your worldbuilding is top-notch, it's so subtle yet so vast, it makes you think, "What else could be out there?" "Are these two planning a resistance?" "How did these frankly very marketable plushie collectables get where they are?" It's amazing. The silliness of the game is also wonderful, I can imagine Dr. Kellen being the protagonist in a chronological animated comedy horror series, tripping over things while running for his life from nothing one moment, then sitting at his desk wide eyed while listening to horrifying processed signals, holding onto his Ariral plushies the next.
This is in pre-alpha 0.7.0 and is Name Your Price. I so badly regret not having a credit card yet, I'd gladly pay for this wonderful experience of a game. You've gone above and beyond with this so far and I cannot wait one bit to see how the forest shapes up through development. Now onto actual ideas, the reputation system is wonderful and I hope it'll be expanded upon in the future.
Maybe some sort of event where, at max reputation, an Ariral directly uncloaks near and hugs the player while at their desk or doing something specific, catching them off guard with a delightful scare while they're busy. If you plan on giving the Rozitals the Rep system, maybe they could send the little guard bots to your base to scout for you, and you have to hide inside and put things like curtains over your windows so you can keep working. - By the way, Esraniki's gift made me feel so warm, and now I just love the Arirals even more.
Small side bits, I played this with day length increased to 128%, I think it'd be a wonderful idea to finish that. I also experienced a large decrease in frames when in the new base, then again this build is highly experimental to my knowledge. That being said the new base is something you warm up to, which I think is the best way it could be handled for this game.
What if you leaned into the coziness of the game a bit, adding a blanket for the player to wrap up in, maybe a hot cocoa bag for the coffee maker. And this is a huge reaching idea - I can't believe this game is still in pre-alpha - but maybe a seasonal system, I take this game takes place in a northern forested area, so I think it'd make sense for winter snow. Maybe upgrades to the ATV to add a snow plough, a rake reskin for the broom to rake up leaves into piles like the trash balls so you can dive into them and break a fall.
I do hope development carries on well for everyone, and be careful with your scope on things. Demotivation is the worst.
WORRY NO
GAME GOOD, MAKE A ADDICT
DO BREAKS
LUCK
Lots of forum posts with people struggling to free items and garbage and such stuck in weird places... perhaps there is an opportunity to add a new item to help that doesn't feel cheaty? Perhaps an object/small item that you can steal from the arirals that will warp everything (furniture, objects, even entities like kerfus) in a small radius around it back to their treehouse a few meters off the ground? And it would also give a better way handle the stolen objects from arirals instantly teleporting back to their base- after kicking your teeth in, they would use the warp item to teleport their stolen stuff and anything of yours unfortunate enough to be around it back to their treehouse?
Definitely technically complicated but I feel it would help a lot with the FAQs about this stuff and save object resetting (yikes)/fetching items to stuff in the mailbox killing the vibe
CONTAINS SPOILERS
This is my first time playing, and I've only experienced the game prior through watching twitch streams on day ~30ish prior to this update. I played until day 50. I mention a few times about looking up secrets. The secrets I looked up were how to enter the dark hole in the cave, how to enter the bunker, and places to dig up items like the EMF detector. I do feel like I cheated with the EMF reader, since it's right next to a POI, which I could have found without a guide had I more patience, and I probably would have found the keycard had I put more effort into investigating the bunker.
I enjoyed the game a lot. Discovering secrets was really fun and satisfying when there was some indication that a spot HAD a secret. It felt like putting a puzzle together. You have really good game design intuition and it shows through how addicted I was to the game. There was a few moments where I just stared at my screen in disbelief because of how well some events just flowed into the game.
Observations and feedback and incoherent brain dump about the game:
After sinking an ungodly amount of hours into 0.7 I want to say that this version is amazing. The new base is at the peak of being comfy and unnerving at the same time for me. Has to do with those monotone concrete walls and murals all over the place.
I do not know if the ATV is made to be so jumpy and prone to 180 degree turns at high speeds, but it seems to do so more than in 0.6.3 and before. The pressure washer is slower than the ultimate bucket+sponge, which is disappointing since I had to steal in from the space catgirls to test out (but maybe that is the point). Other than that, I think that a cheat or a tool in sandbox mode that cleans up all the trash at least inside the base is a must. I am somewhat tired of cleaning up this dump over three different save files just in this version alone.
Otherwise, great stuff, devs! Can't wait for what you have stored for us next, both in gameplay and storywise. Been a while since I was this invested in a game.
P.S.: Looking out for an ariral ending in the finished game because of a certain reputation event ( ͡° ͜ʖ ͡° )
День добрый. Дай больше места холодильнику. Иногда с ним что-то происходит и он перестает нормально открываться. Как ни пытаюсь открыть дверь - она о что-то стучится(судя по звукам) и захлопывается обратно, из-за чего очень трудно что-то взять или положить. Предполагаю, что дело в нехватке места, из-за чего дверь стучится в стену справа от холодильника.
Так же добавлю проблему чисто от себя: Играю на относительно слабом ноуте, поэтому все настройки выкручены на 0, а разрешение ставлю на 50-60 для хотя бы стабильных 20-25. Текст на экранах с таким разрешением, естественно, не видно. Но во время событий возможность паузы, а соответственно, и настроек заблокирована. И бывает такое, что не могу нормально разобрать текст письма/хэш-кода и прочее. Или наоборот - снизить разрешение для повышения ФПС. Такая вот личная проблема.