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(+1)

I loved the concept and themes of community, healing, and nature. And the voice acting is so soothing, I could listen to it all day.

I wish the A and D keys strafed instead of turning. That would have helped me judge position and distance of the raindrops, based on how much the left/right balance of the sounds changed when I moved.

More audio feedback when you are at the edge of the level would be helpful, too. There is a sound that plays when you approach a "wall", but no more feedback after that if you are still walking into the wall. I spent at least a minute walking into a corner without realizing it, until I opened my eyes. More rustling sounds while walking along the wall would have helped.

Overall, it's a great concept, but I wonder if the gameplay would work better as something other than a first-person game.

Thank you for joining us on this journey and for your criticisms. The tank controls are never preferred, but it was thought it might help those physically impaired. The code to do strafing is still there, so I could easily readd it or add an options menu for more accessibility options. The border sounds are another easy fix, such as repeating on movement and still in range. Granted I don't do anything too major this spring break, then or summer is when I might return for some tweaking, considering how much feedback I've been getting!