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(+1)

The world looks colorful and well-integrated. The music is pleasant and doesn't outwear its welcome.  I think the choice of making the farmer be a dog is absolutely inspired. I also enjoyed the earth plot Tetris mechanic; that was unexpected but very enjoyable. And I really appreciated the variety of plants and potions. 

I would say that, not only is it possible to get soft-locked, but it's very likely to occur on the first playthrough. In a lot of farming games, you begin with a simple cash crop monoculture, sell the crops, and move your way up. In this game, that won't work, because you need a combination of ingredients to make a potion. This would have been clearer if the game gave the player a single potion recipe right at the start.

I would have preferred a little bit more notice (e.g., screen fading to black) when the dog goes to bed. A couple of times I ended up clicking twice, because I didn't realize it worked the first time.

Note that the dog has a strange jittery effect when moving. Also, I was unable to close the shop window without moving to full-screen mode.

(+1)

Thank you for the feedback! All great suggestions, I'll definitely keep them in mind if I continue development with this game :)