-I like the new dungeon music, pretty chill. To commemorate it, I wore some sunglasses while I played for ultimate coolness.
-The mana indicators around the center reticle are crusty looking, and ought to be replaced/improved. It's been bugging me for a while, though I know it's a very small detail.
-Well done with the seals screen, easier to parse now. I think it's a good idea allowing the player to visit the screen every dungeon run, allows for easily switching things out without risk, and removing the possible tedium of rolling for it in the action planner.
-On the time limit screen, some sort of divider or more space should be between the pay gold for unlimited time and the pay gold for extra time options. I nearly missed the second option's existence since it all look like one big block. Though to be fair, that's mostly my brain assuming it was like last time when it was just the former.
-Typo: "Automatic Toltips", in gameplay settings.
-Dope, just realized you added a 3D map to the first room. Now I feel silly about recommending a 2D map solution some time back, 3D even covers vertical rooms. Well, I'm assuming anyways, haven't got there. Oh, and I didn't realize that the timer is now paused until you exit the room, nice.
-Found my girl's figurine, very cute, thanks again. However, I found out that if you throw a figure below you, you can stand on it and get a free jump. Probably not intentional, but fun.
-Got lost for the first time in BabySteps++, I was just thinking that it would be cool if you could choose a sort of 'continue to explore' option after timeout, so you can see how close you were, or to otherwise try to understand the layout you had. Though, that does go counter to the usefulness of the training room, I suppose.
-While in timeout(fail) state, you can alt tab to access the pause screen despite being unable to open it there otherwise. This is bad, because resuming and accepting defeat will keep the mouse invisible until you restart the game. However, you can still press cancel run from the pause menu instead to resume normalcy. Though for the average user, they may not realize. You can also still press left and right in timeout state to get the camera tilt, which is a bit funny.
-Maybe I'm just missing a mechanic, but it's impossible to get over this wall if you don't have mana(It's just a green slime pit with green boxes). Crouch jumping on the boxes below don't give enough height to climb up. Though if it's intended, then fair enough.
-I wanted to try adding controller inputs to see what it was like, but it seems like the rebind system won't allow for it, too bad.
-Only felt like playing an hour and change, though I will say I enjoyed myself more than last time. Nice progress.