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I don’t expect much out of a menu in an accessible game, but it should at least be accessible. This one isn’t for me, either with self-voicing or with NVDA. It is fortunately possible to start the game with OCR, but if that’s how it’s meant to be, I would have appreciated a note on the page. What software was this game tested with, and did it work?

This seems like a neat concept, but one I am having a lot of trouble visualising – and unlike the lucky sighted players, I cannot just turn blind mode off and take a look. What kind of environment are we actually in? Does the laser’s direction change if we move left, or is it still pointing forward? Why is the turning so damn slow? This game left me with a lot of questions, and even finding the objective – which I did with guesswork more than anything, because just turning towards it and walking forward certainly didn’t wor – didn’t answer them.

Over all, I believe this would have worked better with a tutorial, as well as more sounds. Right now there do not even seem to be any footsteps, which left me confused as to whether I was even moving at times.

Thanks for the feedback. I agree this game is not very fleshed out, lots more could be done with respect to gameplay and accessibility.

I've tried to address the menu issue in some other comments (I didn't get much of a chance for testing) but aside from that, I think I could have absolutely explained the controls better. I can see where you have gotten confused and I understand, I will try to fix this in the future.

Regardless, thank you for taking the time to play and review the game. It genuinely really helps me to get better at game dev :D