Hm... perhaps it's just too early in development, but I really feel like I'm missing something. There are a lot of story threads and the partial sandbox element, as well as a trait map, but the actual progression seems to be fully linear. I don't feel like my choices actually matter, and there is rarely more than one location to go that actually has a real scene.
Hello. Your feedback is noted. Yes, it is a lot of work in progress for now. Admittedly, I’ve spent a lot of time exploring where the game is headed in terms of content as well as gameplay, even introducing elements that weren’t in the original plan and scrapping a lot of them when it began to feel like there were too many features creeping into the game. This resulted in even slower production. Hence, there are a lot of things that are mere hints instead of completed package like the quests and the different maps. I did gain a clearer goal when the 2nd chapter was almost finished. But still wanted to ship it even with those quest and other features merely at an introduction stage. I do plan on completing those. Also, on the matter of game choices not being impactful. I completely agree. And it’s one of the things I’m working towards improving. Once again, thank you for your feedback.