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(+1)

I had the encounter scouting costs lower in older versions, but the game felt like I was clicking too much and I also don't want for players to be able to clear half of the map. It's more meant to be about choosing what to interact with from a limited selection which grows as you explore. Better feedback for what you're doing is something I'd like to work towards, the text-only menu was easy to make so that's what I did for now, but I would love to show more visual cues and progress bars in the future. Thank you for playing!