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Yay someone mentioned the transitions!  I'm especially proud of them, they're custom shader code.  I'm gonna be honest 90% of the reason for not being able to attack upward was because it'd require drawing more animation frames, and I'm not an artist and anatomy is hard. :3  I don't think it'd break the game balance much, I already make the bugs dislike being directly above you.  Maybe some day...

I know the feeling about animations and anatomy. It was mostly the bubbles that made me want the upwards attack. Oh speaking of the bubbles I forgot to mention but I love how they weren't totally predictable. Shader code is something I haven't dabbled in myself yet.