Love the flashback addition works well. new update was fun!
Sourcaps
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Thanks for playing. I'll be honest the red and green bars were meant to be more placeholder and replaced with art of Ruth or the boss looking at Layla but we didn't have time for that sadly. I think all the mini games could use an overhaul to their tutorials, but at least you were able to figure it out. Glad you had fun with it!
-This has been pretty awesome to play and it looks great. I love the sense of humor and style and when the change happened and I saw all the context and text for the perks changed it made me pause and smile. Very well done. And then changing the look and interact to be paladin themed was a fun way to keep it fresh. I would have loved to see a little more horny, and some branching paths, but it was really well excecated. Honestly a great time
This game was way more fun than I thought it would have been and I found myself hooked pretty quickly. I love the style and the character creation was fun and gave me a chuckle.
So far this is the only jam game I haven't finished. I made it through the secret enemy and all the other recruits. But I ended up throwing myself against the boss trying different things until I ran out of lube. Then I think I ran into a bug where I was lubed up but without lube in my inventory it wouldn't let me take anal even if I had just done so with that character that round. I might not have gotten farther than halfway through that 'fight' but it was still a blast.
If you take this idea further it would be cool to see something like how you build your character gives you something unique. Like the deepkind a tailjob or something. But for what you did get done in this jam. It's really well done. Keep up the good work.
I had a lot of fun with this game, more than I thought I would honestly. It made me laugh and was still sexy too. I was in call with some friends and had to explain the game and we had a great time. The idea of her powering up and getting the high jump in the way she did was amazing. Super cute character full of charm and personality.
I'd love to see more obstacles and enemies and things like that, what is done is done well so my hat is off to you. It might also be a tad too easy or I'm better at platformers than I thought I was. I'll have to go back and check out the game over screens after I finish writing this.
Thanks for the feedback. I'm glad you had fun with the idea. I was worried the office theme would be off-putting but I thought it was a fun way to tie into the art I had of Layla. And I'm glad someone got to see the different endings I had fun coming up with them. Definitely want to add sound and polish when I can .
I appreciate the feedback. And agree. The minigame controls explanation especially needed some more work for it but I was running out of time for the jam. I think when I can go back to it for a big overhaul I'll make the mini game tutorial screen just about the tutorials with finished graphics of the controls and what they do. Then put the lore and narrative in more subtle places or at least separate from the instructions. And for sure add sounds. Thanks again for playing <3
Wow I loved this way more than I thought and I usually don't have patience for the more difficult style precision games. But it got me hooked enough to get good to figure out how to beat it. And those sound effects made me laugh and look forward to every one. Even though I sucked at the boss I was eventually able to get past her love what you did with her in the bedroom and her trophy lol. Not the horniest game I've played in the jam but it was a great time. I'm sure it's intentional to not have one but I would have killed for some ability to attack above me or maybe a slash. And as a primarily SDL based developer myself well done really loved the transitions.
That was a good time, cute characters, fun writing. I liked the mechanics and a lot of the guest quotes made me both chuckle and curious. I had to play for a while after winning so I could see the peanut butter scene. It'd be cool if after you unlocked all the workers you had a way to summon the client meant for them to make sure you viewed all the scenes, but I really liked that it wasn't always one customer want's one worker. Not knowing exactly what the MILF was in the mood for kept it engaging. And I really liked the style of the game.
I had a lot of fun with this it was cute take on a posing and picture simulator. I couldn't tell if the payments you got were random or based on how well you took a photo of the pose. I was having too much fun playing around with the poses and outfits to try spamming the photo button. I feel like having one day where you got $24 was really frustrating when trying to unlock a pose. Also I think it would be nice if there was a button for opening and closing the pose menu or cycling through your unlocked poses
I did have one bug worth mentioning while rotating the camera around it suddenly flipped on me and made it look like Diana is stuck on the ceiling and in this pose possessed. I think it had something to do with it some how trying to open up the right click menu on the web build.
The clothing and doe were adorable and the music was a great choice. Honestly great job. Would love to see more of this.
Thank you I'm glad you had fun with it and appreciate the feedback. I think the boss's office mini game would be a little easier to understand with some more polish. Though I think that minigame itself needs more work right now it's mostly RNG and about pressing the button if there's an ! or !! on screen with score always dropping over time. I agree about sound but I decided totally silent would be better than having sound but no way to mute or adjust it and didn't have time for that sadly.
I mean with a squid based icon a tentacle game is pretty much promised to be of interest to me. I can tell you did a lot of work on it and it's a fun simple game. If I had constructive feedback it's that it can be a little hard to tell where the interaction point is on her body. The blue circles weren't always reliable or easy to notice in some positions. And it was hard for me to use the tentacle with her ass or mouth.
I agree with a lot of your points and thank you for taking the time to play my little proof of concept. I didn't have time to make a feature to sell pets after you own them or to rename them. Those were supposed to be features you could unlock along with an upgrade to make the pets assignments stick but the whole upgrade shop had to be cut. I probably should have taken away the confirm buttons they were some UI that made sense at one point but I think I streamlined their usefulness away. I want to overhaul the UI majorly if I come back to this.
Only thing I don't agree with honestly is the like and hate being the same. I purposefully left it in as a possibility to give you a chance for a pet that's neutral when it comes to like and dislike. It's pretty much how pokemon handles neutral natures, but I should have probably swapped it to say "None" in the case of them being the same.
And don't feel bad about the criticism I appreciate it. Data about what works and what didn't is super appreciated and I don't think you were being harsh.