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Sourcaps

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A member registered May 11, 2022 · View creator page →

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Love the flashback addition works well. new update was fun!

This was a pretty fun little experience. I would love for there to be a way to revisit the scenes. Looking forward to more and hope you can get some  good images to go with that fun writing.

Oh also learning GDScript was smoother than trying to get C# up and running from the ground up and I learned that you can't use C# with the web build from what I saw.

Glad you enjoyed it and that the updated resolution worked better for you. Thanks for playing!

Thanks glad you played it and had fun with the idea

Thanks so much for playing and taking the time to leave feedback, I really appreciate it. I'm glad you had fun with it and agree that I should update the UI and tutorials to make it control better. I think the bathroom game especially needs adjusted a bunch.

Thanks for playing and glad you had fun with it. I agree about the UI think visually it could use a big overhaul to be  cleaner and clearer and have the UI feel more harmonious with the gameplay.  And better tutorials

Tutorial or not you still thought to include it and edited it to be your own. I still say well done.

Thanks for playing. I'll be honest the red and green bars were meant to be more placeholder and replaced with art of Ruth or the boss looking at Layla but we didn't have time for that sadly. I think all the mini games could use an overhaul to their tutorials, but at least you were able to figure it out. Glad you had fun with it!

Really charming game and a fun idea, very thankful you included a mini map. I would have loved to see more of everything but for what you were able to get done it's good. Hope you develop it further.

-This has been pretty awesome to play and it looks great. I love the sense of humor and style and when the change happened and I saw all the context and text for the perks changed it made me pause and smile. Very well done.  And then changing the look and interact to be paladin themed was a fun way to keep it fresh. I would have loved to see a little more horny, and some branching paths, but it was really well excecated. Honestly a great time

Thanks for playing. I'm glad you enjoyed it.

This game was way more fun than I thought it would have been and I found myself hooked pretty quickly. I love the style and the character creation was fun and gave me a chuckle.

So far this is the only jam game I haven't finished. I made it through the secret enemy and all the other recruits. But I ended up throwing myself against the boss trying different things until I ran out of lube. Then I think I ran into a bug where I was lubed up but without lube in my inventory it wouldn't let me take anal even if I had just done so with that character that round.  I might not have gotten farther than halfway through that 'fight' but it was still a blast.

If you take this idea further it would be cool to see something like how you build your character gives you something unique. Like the deepkind a tailjob or something. But for what you did get done in this jam. It's really well done. Keep up the good work.

I had a lot of fun with this game, more than I thought I would honestly. It made me laugh and was still sexy too. I was in call with some friends and had to explain the game and we had a great time. The idea of her powering up and getting the high jump in the way she did was amazing. Super cute character full of charm and personality. 

I'd love to see more obstacles and enemies and things like that, what is done is done well so my hat is off to you. It might also be a tad too easy or I'm better at platformers than I thought I was. I'll have to go back and check out the game over screens after I finish writing this.

Thanks for taking the time to play and review my little game. I'm glad you had fun with it. I'm hoping to get back to it too when II am able to put some more polish on it.

Thanks for the feedback. I'm glad you had fun with the idea. I was worried the office theme would be off-putting but I thought it was a fun way to tie into the art I had of Layla. And I'm glad someone got to see the different endings I had fun coming up with them. Definitely want to add sound and polish when I can .

I appreciate the feedback. And agree. The minigame controls explanation especially needed some more work for it but I was running out of time for the jam. I think when I can go back to it for a big overhaul I'll make the mini game tutorial screen just about the tutorials with finished graphics of the controls and what they do. Then put the lore and narrative in more subtle places or at least separate from the instructions. And for sure add sounds. Thanks again for playing <3

I know the feeling about animations and anatomy. It was mostly the bubbles that made me want the upwards attack. Oh speaking of the bubbles I forgot to mention but I love how they weren't totally predictable. Shader code is something I haven't dabbled in myself yet. 

I still can't get over how much the sounds in this game made my enjoyment go all the way up. And for how difficult it was I thought the default checkpointing was pretty fair. Well done.

Wow I loved this way more than I thought and I usually don't have patience for the more difficult style precision games. But it got me hooked enough to get good to figure out how to beat it. And those sound effects made me laugh and look forward to every one.  Even though I sucked at the boss I was eventually able to get past her love what you did with her in the bedroom and her trophy lol. Not the horniest game I've played in the jam but it was a great time. I'm sure it's intentional to not have one but I would have killed for some ability to attack above me or maybe a slash. And as a primarily SDL based developer myself well done really loved the transitions.

Thanks for playing the game and the feedback. I'm glad you had a good time with it. One day when I have more resources at my disposal I would love to come back to this project and give it an overhaul and finish the other mini games.

That was a good time, cute characters, fun writing. I liked the mechanics and a lot of the guest quotes made me both chuckle and curious. I had to play for a while after winning so I could see the peanut butter scene. It'd be cool if after you unlocked all the workers you had a way to summon the client meant for them to make sure you viewed all the scenes, but I really liked that it wasn't always one customer want's one worker. Not knowing exactly what the MILF was in the mood for kept it engaging. And I really liked the style of the game.

I had a lot of fun with this it was cute take on a posing and picture simulator. I couldn't tell if the payments you got were random or based on how well you took a photo of the pose. I was having too much fun playing around with the poses and outfits to try spamming the photo button. I feel like having one day where you got $24 was really frustrating when trying to unlock a pose. Also I think it would be nice if there was a button for opening and closing the pose menu or cycling through your unlocked poses

I did have one bug worth mentioning while rotating the camera around it suddenly flipped on me and made it look like Diana is stuck on the ceiling and in this pose possessed. I think it had something to do with it some how trying to open up the right click menu on the web build.

The clothing and doe were adorable and the music was a great choice. Honestly great job.  Would love to see more of this.

Thank you I'm glad you had fun with it and appreciate the feedback. I think the boss's office mini game would be a little easier to understand with some more polish. Though I think that minigame itself needs more work right now it's mostly RNG and about pressing the button if there's an ! or !! on screen with score always dropping over time.  I agree about sound but I decided totally silent would be better than having sound but no way to mute or adjust it and didn't have time for that sadly.

I scaled everything down by 75% on the web build as a quick solution so it should be running in a 960 x 768 on the web embed now. Hope that helps

Glad you liked the game. I think the break room game is the one I used for testing the different endings cause it was the most consistent, but I think the texting one was my favorite too. Hopefully I'll be able to come back to and enhance it. I think the bathroom game especially needs it.

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I need to rework that game the most and the UI for it. T was meant for tension. So the door slammed open. S: was stamina when she was struggling to close the door. At it's heart it was meant to feel like a fishing game. Once S is at 0 the struggle won't ever happen again.

I mean with a squid based icon a tentacle game is pretty much promised to be of interest to me. I can tell you did a lot of work on it and it's a fun simple game. If I had constructive feedback it's that it can be a little hard to tell where the interaction point is on her body. The blue circles weren't always reliable or easy to notice in some positions. And it was hard for me to use the tentacle with her ass or mouth.

Thanks for playing and the kind words. I was on the fence about letting the score go negative but thinking back I should stop it from going negative.

Thanks for playing I probably should have hidden some of those buttons so it didn't look half finished. I actually only intended four minigames for the jam but was leaving options open for more if there was time. But you're right time is really great at slipping by.

Sorry about that. I don't normally use that large of a resolution and wanted to try something different while learning Godot. I will look into making it a friendlier and scalable resolution as soon as I can. 

Thanks for the data. I appreciate it. Sounds like it's something with godot and how they are using emscripten.  Guess that's one point for using my own toolkit vs godot. And thanks for confirming your browser. I'll do some digging and see if I can come up with anything.

Sorry for the double reply but I was wondering if you have played any of my other web games. Those projects don't use godot and all have different tech stacks so I'd love some data on if they have issues with your os and browser. 

Interesting what browser are you using? I think there is an issue with godot and how itch embeds things that only let it work on chrome based browsers.

I love boobs of all sizes but the smaller ones are under represented for sure. I think she looks great too. Thanks.

I am not opposed to it, but it's not super high on my list of things to implement. And at the moment I don't have budget for any extra art on this or my other games.

I'll give it a shot, but I can't promise anything at this moment.

Please please include some options for volume adjustment. It was an interesting little game though.

I agree with a lot of your points and thank you for taking the time to play my little proof of concept. I didn't have time to make a feature to sell pets after you own them or to rename them. Those were supposed to be features you could unlock along with an upgrade to make the pets assignments stick but the whole upgrade shop had to be cut. I probably should have taken away the confirm buttons they were some UI that made sense at one point but I think I streamlined their usefulness away.  I want to overhaul the UI majorly if I come back to this.

Only thing I don't agree with honestly is the like and hate being the same. I purposefully left it in as a possibility to give you a chance for a pet that's neutral when it comes to like and dislike. It's pretty much how pokemon handles neutral natures, but I should have probably swapped it to say "None" in the case of them being the same. 

And don't feel bad about the criticism I appreciate it.  Data about what works and what didn't is super appreciated and I don't think you were being harsh.

Pretty cool little deck builder I like the switch up in what was needed to move past certain points and I loved the art style.  Super cool concept and a fun time.