Notes from gameplay:
- strong, identifiable pixel art. This is clearly the moon with earth in the background. I like the little thruster animation!
- Some of the trash feels too fast for the robot. Maybe consider something like speed boosts
- The momentum of the robot adds a fun layer of difficulty
- UI to tell me how I'm doing would be helpful
- Funny cut scene after losing. I like the shadow on the font, makes it crisp and legible
- the "ending" page is confusing. Are these clues? Different levels?
- somehow I ended up in your code? I'm guessing these are different endings I can discover?
- Yep. Did the "don't move" and got another ending, heh
The gameplay itself could be improved and tightened, especially with the addition of some UI/sound and perhaps one more movement mechanic. Beneath this, there's an interesting little surreal narrative going on, which I found engaging!