Thank you for the notes, I’ll be sure to fix all the small stuff!
It's a little confusing that there's a hvc.exe and a LaunchHyperCoven.exe. I opened hvc.exe
I will blame this on the fact that you’re a dev! Normal people would never opt for the cryptic three letter exe?! Really, I just renamed these files because everybody missed the launcher… and now this.)
What does the yellow bar in the spawn circle mean? Seems meaningless?
It should align with that specific Circle next spawning a unit. Or do you mean the yellow bar on the King? It just stays at 100% when on a fully captured Coven, yes. I think I will just hide it…
Is it expected that the golems refuse to move?
No. But they have a pretty large collision box. Maybe that was the issue?
The select all won't select all the ones I want to now. Maybe because there's too many? No.. there's some other bug going on. I think it's got worse as I get further into my playthrough. Small numbers of troops won't all select at once.
Very odd… there is a general limit of how many units can be selected: 48. (Bottom bar will be full.) That wasn’t the issue, was it? With "select all" do you mean drawing a rectangle around units, or do you mean doubleclicking a unit?
Takes quite a long time to cache 200MB of assets, that seems like a lot! Is it from multiple music tracks?
The web version is actually limited to just 1 track, to save space… A bunch of units’ spritesheets are very heavyweight, e.g. Golem or Spider. A single one easily amounts to 200+MB alone when fully uncompressed. Web version uses very expensive compression to keep the whole bundle within itch’ limits.