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(+1)

Hey, I played after Update#1.

The grace period is really nice and lets you get set up to not lose instantly. Perhaps the player could start with a set amount of wood and then have less grace period. It would help remove having to do the initial tree clear before building every game.

I know this is probably frustrating to hear but I found that it's now way too easy. If you survive the beginning it becomes incredibly easy. I'm at the point where I have gone AFK and left the game running for about 40 minutes and I'm still alive (currently at 45k gold :D), going to keep it running and see where I get to, if I can even die at this point. It seems that enemy scaling might not be working properly or needs to be tweaked to be a bit stronger as the game goes on.

There are some performance issues. Once I spammed down a few knights and had a decent amount of archers on the board, the game slowed down significantly, making it very hard to navigate and place objects. Also once the game was lagging, I could somehow place things on top of each other (like having a wall, dummy and archer all on the same tile).

Some tips for those struggling:

-The main thing making me lose was not blocking the first few bombers with a wall further away from my king.

If they got close it would take out all my first archers and then all was lost.

-BLOCK THE BOMBERS, seriously always keep a little wood to place a wall down and block these guys from ruining everything, once you're set-up its not as important, but in the early game its 100% necessary.

-Let your king take a few hits early if you have to. Don't block the path to the king with your units. Instead let the king take a few hits while you finish getting a good defense up. If you make the units protect the king they'll keep dying and you'll never get enough units out to survive.

Overall I really enjoyed this game and I'm looking forward to see where you take it!

Thanks for sharing this with us :)

(1 edit)

Thanks for your feedback and kind words! The next update will be focusing on optimization and difficulty. We did notice that the pendulum has swung too far in the other direction in terms of how easy the game is, so we'll be working on that.

We'll implement stronger enemy scaling health and also a new enemy type to shake things up! Thanks for checking us out.

EDIT: Your thoughts about the grace period are great. I think we will reduce the grace period but start out the player with a decent amount of wood :D