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(1 edit)

Thanks for your feedback and kind words! The next update will be focusing on optimization and difficulty. We did notice that the pendulum has swung too far in the other direction in terms of how easy the game is, so we'll be working on that.

We'll implement stronger enemy scaling health and also a new enemy type to shake things up! Thanks for checking us out.

EDIT: Your thoughts about the grace period are great. I think we will reduce the grace period but start out the player with a decent amount of wood :D