Don't worry, I totally understand! As I said you really have something amazing going on! I know the intricacies that come with gamedev, especially such a grand project. I also note that you do try to take some anti-frustration methods (The shortcut teleporters for example, Thank heavens for those!)
The scenes you do have are nice, even if not catered to my sexual preferences they are well written and enjoyable to read just for that sake. For the character interactions and the plot. (Yeah, I'm watching this porn for the plot, who'd guess?)
That being said... After having mentioned how you clearly try your best to care for your players... We have to have a serious talk about the trading-hall-from-hell, the part where you have two rooms with nothing but NPCs wanting you to fetch things from all over the world... W-why?... For what reason? Who is this for?
As a game developer and writer you sometimes have to ask yourself "Does this make the game better? Is this fun? Does it add important lore? Does it further character growth? Does it progress the story?" The answer to all of these seems to not just be 'no' but it seems to actively do the opposite for most of them. It...baffles me... don't get me wrong! Part of me thinks the concept is hilarious! But actually having to play through it... not as much.
I kept finding myself coming back to the game because it intrigued me, that was my stopping point... It just felt so pointlessly tedious for the sake of being pointless and tedious. In the end I looked it up on the wiki and decided that, even with that, it was a chore... After having figured everything else up till then out, it wasn't a long-lasting uncomfortable fetish scene that broke me, it was the "trading hall from hell"
So I end with the question, is there a reason it has to be like that? I felt the love and care you put into every facet of the game, how you hook the player and take them on a wild ride... So... why?