Thanks! Glad the QoL stuff is appreciated~. And to be honest, many people have told me they play this mainly for the plot haha XD.
Yeah, I don't think anyone's said that they really enjoyed the trading hall section of the Temple. It's meant to be something you come back to later on if you don't have what's needed to progress, but I understand that it's frustrating to handle. Here's some reasons for it:
1. I try to change the gameplay up and keep things fresh for the player, which leads to some experimental ideas. Some work out, others don't.
2. I only really have one month to both figure out what to build for the next release, and build it. In game development time, that's really not a lot to work with.
3. I don't generally go back and change or revise things once they are done. Usually, I just learned what I can and apply it in the future.