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(+1)

The idea of using external files as a mode to play the game intrigued me,  I am really amazed how the language part was detected in unity, I can see the amount of time spent in the building of different errors really a win. Would love, if you add more errors and make it more filled with errors... A question though, why choose NVIDIA, did you just assumed AMD would not be in top till then :p, thats just a joke... A great game actually! Well done

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Thank you for your comment :)

I tried to include more errors, but I had a hard time designing solutions that were not redundant with the previous actions (like renaming/moving/deleting a file, and edit text files). I decided not to add to many similar errors to avoid redundancy as I felt it would make the game boring :)

The language part was actually one of the easiest to program, since it's only checking string Application.systemLanguage. But it is very impressive for the player to think that the game has this level of understanding of your system. So, minimum effort, maximum effect!

I chose Nvidia video simply because it was more aggressive and annoying to watch than AMD's video :D