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Yes, when configuring the Terminal inside the Tile config. There will be a checkbox to add a button for any user that views the Terminal UI. This button when clicked will explore all the Fog of War for the current scene for all connected players.

Let me know if you have another other questions 🙂

As a warning if you like to stay on the latest Foundry version I have yet to find a way to make this feature work on the unreleased version 12 (Which won’t come out for another couple months). I reached out the Foundry devs but it doesn’t seem like they are going to help me find a solution to it. There are APIs I can hook into but they get complicated very fast.

So, just something to be aware of. This feature may only be here for a year if you stay on latest Foundry.

Thank you for the answer!
I hope you'll find a way to port the feature over to v12, as while it may be a while before i update to that (i'm the kind of guy who will update to v12 once v13 is around the corner basically), i will eventually do it at some point..
Hopefully the devs or someone else will be able to point you to the right direction!

I have a prototype of this working in v12. This feature is here to stay!

This was the last feature to be ported to v12 so this module is ready for whenever that happens.

This is great news!
Do you have any plans for new features to add maybe? i was thinking the other day it would be fun to have a foundry module that could provide some "hacking minigame" for the players to resolve, such as the ones that you can see in Alien Isolation, but i have no idea how feasible that would be lol

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I have a couple things brewing for new features. The three certain ones are related to cameras, passwords/keycards and lights.

I’m implementing/taking some ideas from Starfinder. Which I’ve never played but find their mechanics around terminals to be interesting. This includes things like: lockouts, alarms, data wipes, encrypted pages, accessing other computers from your current one.

I’m going to be spending some time to see what is feasible from these ideas.

As far as puzzles or minigames I’m a bit torn because that is a great idea. Even one I listed as a stretch goal on my github page for this.

However, it runs into a problem I haven’t really thought of a solution for. It steps on whatever game system’s solution for accessing computers is. I don’t know a good solution around this, which has halted my progress on that.

Loving all these ideas ngl! i hope they will all come to fruition at some point

As for the minigame issue, that is quite unfortunate indeed.. i wish i could help to find a solution, but i'm at a loss :/ hopefully that may also come to fruition one day, i still hold hope!