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Day 3

Was not very productive due to adulting, work, and general tiredness.

Continuing with my focus on data entry I organized the parameters for the procedural generators for all the “encounter” areas for the overworld regions, as well as an initial configuration of the generator for dungeons (mansions and caverns). Still a lot of tweaking to do on the latter mainly, but at least we have a first step for dungeons.

The game still doesn’t have a combat system of its own. I plan do address that tomorrow with Stoltverd.

Also looking for someone who can help fill the initial location with interesting data; looks like I’ll end up doing it myself, but it’s going to be fun.