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(1 edit)

Day 2 & 3

I'm at this point in the process where there is enough "meat" on the bones of the game and I have a complete vertical slice and ... I don't like it much. I knew it would need a lot of tuning and if it was going to work, it requires a careful balance of environment design, enemy design, and movement design. At the moment, the mix isn't gelling. But I have more of the systems in place that will let me iterate through those designs a little faster and hopefully find the fun in this design space.

Movement

I'm pleased with this system! I have a little string vocabulary where I can express a move style. In this case, it says "if the player is starting next to a wall space, and has open spaces in front of them, they can move in one "move" four spaces away and not trigger enemies in-between.

(having issues posting the full thing ... so I'm spreading it out to get each chunk in.)