And this one says "you can move five spaces forward in one move, but you will trigger any enemy vision on spaces 1 and 2."
It properly scans all these potential moves (including their mirrored variants) and offers them as options to the player. The problem is ... you don't often need them yet? The levels are too "open" to require this kind of precise movement. I need to box the player in quite a bit more to make the moves important. But this system is feeling robust and flexible and if I can get the procgen into a better state I think I'll be able to iterate quickly here.