Map Generation
I've only done a little bit of procgen work in the past, and getting this going has been a bear. I settled on just doing the absolute most simple(?) thing first. Do a binary space partition, "erode" it one step to create 2 width hallways around the partitions, and then litter a bunch of objects around inside.
This was simple to state but required some significant refactoring of how I handled entities and maps, and a lot of reading and poking at algorithms to get it right. Too late in the process I followed the advice I saw somewhere in my reading that having an interface to generate a lot of maps quickly is really important, so I finally have that. Here it is in all its ugly glory! Itch is "squishing" it to fit, but I think you can right-click to view it in normal size.