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(2 edits) (+2)

Hey, thanks for playing! I fucked up the last export badly and of course I didn't test it...

It's now all fixed and there will be sound and the correct exploration spawn. If you are willing to try it out, I think you'd appreciate it even more ^^'

We are aware of the "hoe crash" as we mentionned on the itch page and didn't manage to properly profile it. It seems to be due to godot taking slightly too much time to load shaders and Wwise not liking it. We tried several fixes and thought we were good since the bug wasn't reproduced on our computers. I guess we're not. At least it happens only the first time, I think because then the materials are cached ^^'

The camera angle shifts were really hard to manage, I think I lack a bit of experience on this point. It was my first time making a 3rd person game. Also with the scope we had (which was wayyyy too big), I decided to give up on certain places where multiple angles were a bit clashing as a trade off to get to work on other features.