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Really liked the character art. The characters won me over with the wall climbing. The fact your stuck the detective on his side is inventive, justified, and just works. The art in general is quite consistent, with the exception of the coins, which look like generic blobs of yellow, the green hazards, that look like stretched textures and the PFX cubes, which don't gel with the rest, in my opinion. But character animations are so expressive, all of this is forgivable.

The character controller is a little finicky. Air control is very abrupt as soon as any key is pressed, so you see the character stopping in the air or completely reversing his X direction. Somewhat difficult to control and leads to unnecessary deaths. Jumps are also odd to trigger. Sometimes i press the input key and they jump refuses to come out. Not sure what's going on there without seeing the code, but in a precision jumping platformer this would be one of the first things I'd look into.

I don't really see how the theme is hit. The game isn't a liar. The characters are.

The thing I had the least fun with, over time, was the level design. There are very few mechanics in the game, so as levels progress, I noticed repetition creep in. Felt to me like I was doing the same locomotion patterns over and over.

Overall a solid entry. Needs a lot of work to make into something great though, from my perspective.

Thanks so much the for the  in depth feedback, I definitely agree with most of these points and think the wall climb is my favorite part as well.

Yeah the coins and green goo are pretty bad and I agree that I could have done more to make the PFX more consistent with the games art theme. Hmm I didn't have any problems with the jumping when play testing and totally agree that it is important to get right. I suppose your right about not hitting the theme directly, I just settled to hit it loosely and make the game about a lie or something to do with a lie instead as I wanted to use this game jam as a learning tool and didn't see another instance in which I would explore platforming. All in all thanks so much for the long and thoughtful feedback! I will take all of this into account for my future projects!!

I also took the theme loosely. It seems to me that not doing so produced fairly poor games, with very few notable exceptions.