thanks for the feedback!! Yeah I'll check out your game today!
YOYBROY
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Really interesting atmospheric game! I enjoyed it quite a lot despite the fact that (for me at least) my frame rate was little over 15 fps which made the game very jaggered, I enjoyed the theme song and thought the art was rather pretty and well suited!!
if you get a chance to check out my game as well, That would be greatly appreciated!
Great game! I like the theme and the art style, I think that after you die it is hard to get into another game because you have to go through the really slow part again and takes a while to get to the bit that you died at, but overall, really nice and well polished game that could be more in the future!
If you get some time, I would rally appreciate if you checked out my game as well!
Absolutely excellent game! I wonder and am in awe as to how you did that in just 7 days, well done! I really liked the satisying time slow when you shoot an enemy and the progression to different places as you go. I got to the acid part. Great Job!! ps. how many people worked on this one? also, this should be polished and uploaded to the app store, it's better than most of the games on there already
Thanks so much the for the in depth feedback, I definitely agree with most of these points and think the wall climb is my favorite part as well.
Yeah the coins and green goo are pretty bad and I agree that I could have done more to make the PFX more consistent with the games art theme. Hmm I didn't have any problems with the jumping when play testing and totally agree that it is important to get right. I suppose your right about not hitting the theme directly, I just settled to hit it loosely and make the game about a lie or something to do with a lie instead as I wanted to use this game jam as a learning tool and didn't see another instance in which I would explore platforming. All in all thanks so much for the long and thoughtful feedback! I will take all of this into account for my future projects!!
Interesting game, I like the concept and think the game would be better off throwing you straight back into the action instead of a long arbitrary game over image, just a death sound and maybe some particle effects then a respawn and your good to try again.
if you get the chance, I would love it if you checked out my game aswell!!
Thanks for playing my game, I'm glad you enjoyed it. Yeah both great pieces of feedback, I'll take them into account for future projects, I was going to add the tokens count and stuff into the game while playing but ran out of time and the tokens not resetting was a conscious design decision because dying in my game already affects the final score so I didn't want to punish the player too much, but I will definitely take you advice on board!
Thanks for the feedback! I'm glad you enjoyed yourself, ahh yeah I didn't properly integrate enemies colliding with each other and it was a last minute thing to put them on the same platform so that can happen, if you hit escape and go into the pause menu there a "restart level" this will reset the level and you can go from there, that glitch doesn't happen every time.
This mechanic is pretty fun! I didn't like that the torch doesn't slowly recharge or that there is no way to get charge, it left me just straight guessing where to go later in the level and dying because of it, maybe there are pick ups that recharge or maybe only charge when your moving or something. overall nice game though! I enjoyed the music as well. If you want to check out my game as well that would be greatly appreciated!
Because you made the game and understand its inner workings deeply and have played it alot during developement it can become difficult to judge difficulty becuase you are so good at it, a simple way to nullify this effect is to get someone you know to play the game, screen record then leave the room and let them play then come back once they are done, watch the footage back and see where they were getting stuck and why, it will lead to a more enjoyable experience on release I think